I did some searching and didn’t find anything in particular on the subject so thought I’d make a new thread.
I’ll come right out and say it: Bushwhacker’s sentry cooldown is way too long. I just unlocked him as a merc a week or two ago and am having much fun with him, but the turret is just annoying. For how easy it is to take down, it becomes almost useless without genius placement. And even placement only lasts until someone discovers it. I did some testing and was astounded by what I found. Placing the turret and IMMEDIATELY picking it back up gives you a 12 second cooldown. 12 seconds! Proxy has 2 “throw-and-forget” mines, 360 degree AOE, instant kill capabilities, and a MUCH shorter pickup cooldown. While Bushwhacker has 1 turret, limited to around 180 degrees AOE, takes a second or two to kill, and has a long cooldown. That does NOT seem balanced to me.
Here’s what I would suggest, shorten the time to lock-on for the turret’s aiming AND specifically reduce the picked up turret cooldown to around 2-4 seconds. (The regular cooldown could probably stay the same to keep balance) To make Bushwhacker’s turret viable (imo) he needs to be able to be constantly shifting it’s position to keep the enemy off-guard. What do you guys think?

