Hello,
I would like to see Cooldown Indicators for certain abilities, especially support abilities (med packs, ammo packs, med station, ammo station, healing pulse) and Skyhammers airstrike. Otherwise you chase behind a Phoenix, who just can’t heal you because his healing pulse is on cd, or a Sawbonez which is all out of medpacks. (OK, Skyhammers never give out anyway
) The cooldown on Skyhammers airstrike is also a must-know for you team. How long will it take that he will be able to destroy the enemy EV. Will he be able to “spawnstrike” the enemy team, and so on.
An issue I have with the Defibs in it’s current state is that to me it looks like the game priotorize gibbing enemys instead of reviving teammates, if their bodies are pretty much on the same place. This can end up in not being able to revive your teammate, or only with low health instead of full health. In my opinion reving should be more important for the defibs, like disarming is for a proxy more important then helping up someone. (in older version it was also helping up before disarming, if anyone remembers).
The 3 lasers when a friendly Kira is charging her laser should be blue instead of red so you know if there will be a friendly or an enemy orbital strike in a few seconds.