There may already be a post for this. Last night I was playing and maybe I had too much to drink, but I thought it seemed like if I cooked a napalm grenade it would cover a larger area and maybe even burn longer. Like I said, I could of just been seeing things. Previously I would just throw them immediately and watch them burn over a very small area for a very short period of time. Last night, in my last match before calling it a night, I was holding onto a napalm grenade so I could throw it at the base of our charge in case an enemy engineer came to disarm it, but instead of just holding onto it I heard a beeping noise and watched lights on the nade itself turn on one by one until they were all lit up and my character threw the grenade without me letting go of the button first, and when it exploded it seemed to cover a larger area. Can anyone confirm this, or confirm that I was too drunk last night?
Cooking Napalm Grenades?
It kinda makes sense… if the napalm grenade has a downward bloom when it explodes.
By exploding in the air, the spread of the flames would be greater than exploding upon impact on the ground.
Gonna have to play with this when next I log on.
I tried this and didn’t notice any difference. I mean the flame scatter is different, but that varies somewhat with almost every throw/impact anyway. Anyone else?
Check out the screen shots I just posted to my Steam account (link) dated August 16.
There is no visual difference in the Napalm Grenade while cooking it (that is to say the lights on the grenade was probably whatever you had ingested) but it does make a clicking (beeping?) sound while you cook it.
Cooking it only seems to make you throw it farther, I don’t see any difference in the radius of the blast or the amount of time the flames last.
Cheers,
JJ