when i convert for example supplydepot2 to .map i miss some parts of the map like a roof of the depot gate and i get textures not found, how come?
converting
kamikazee
(kamikazee)
#2
Maybe because the shader uses some texture that’s not related to the shader’s name. (And the fact it misses a statement to define a texture for the editor)
But most of all: what are you going to do with a decompiled version of supplydepot 2 that you care about that roof?
but i just wanted to know if its ordinary that the brush is gone