is there a way to convert the brushes from radiant to valves’ half life 2 modding tool? I dont care about textures.
converting from Radiant
i dont think so, although they are probably stored in a similar way they are different engines and not made to swap brushes
if your still interested open up a .map file and the hl2 equivilant and see how the brushes are stored
just a small section of q3 .map
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 72 64 -8 ) ( -56 64 -8 ) ( -56 -64 -8 ) common/caulk -16 0 0 0.500000 0.500000 134217728 0 0
( -56 -64 0 ) ( -56 64 0 ) ( 72 64 0 ) assault_rock/concrete_m02 0 0 0 0.500000 0.500000 134217728 0 0
( -56 -64 0 ) ( 72 -64 0 ) ( 72 -64 -8 ) common/caulk -16 -16 0 0.500000 0.500000 134217728 0 0
( 72 -64 0 ) ( 72 64 0 ) ( 72 64 -8 ) common/caulk 0 -16 0 0.500000 0.500000 134217728 0 0
( -120 -64 -8 ) ( -120 48 -8 ) ( -120 48 0 ) common/caulk 0 -16 0 0.500000 0.500000 134217728 0 0
( 72 104 -8 ) ( 72 104 0 ) ( -120 48 0 ) common/caulk -16 -16 0 0.500000 0.500000 134217728 0 0
}
// brush 1
{
( 72 320 -8 ) ( -184 320 -8 ) ( -184 64 -8 ) common/caulk -16 0 0 0.500000 0.500000 134217728 0 0
( -184 64 0 ) ( -184 320 0 ) ( 72 320 0 ) assault_rock/concrete_m02 0 0 0 0.500000 0.500000 134217728 0 0
( 72 104 0 ) ( 72 104 -8 ) ( -120 48 -8 ) common/caulk -16 0 0 0.500000 0.500000 134217728 0 0
( -168 128 -8 ) ( -32 280 -8 ) ( -32 280 0 ) common/caulk 0 0 0 0.500000 0.500000 134217728 0 0
( 72 104 0 ) ( -32 280 0 ) ( -27 272 -8 ) common/caulk 0 0 0 0.500000 0.500000 134217728 0 0
( -120 48 -8 ) ( -168 128 -8 ) ( -168 128 0 ) common/caulk 0 0 0 0.500000 0.500000 134217728 0 0
}
// brush 2
{
( 24 392 -8 ) ( -328 392 -8 ) ( -328 96 -8 ) common/caulk -16 0 0 0.500000 0.500000 134217728 0 0
( -328 96 0 ) ( -328 392 0 ) ( 24 392 0 ) assault_rock/concrete_m02 0 0 0 0.500000 0.500000 134217728 0 0
( -168 128 -8 ) ( -168 128 0 ) ( -32 280 -8 ) common/caulk 0 0 0 0.500000 0.500000 134217728 0 0
( -168 128 -8 ) ( -272 192 -8 ) ( -272 192 0 ) common/caulk -16 0 0 0.500000 0.500000 134217728 0 0
( -272 192 -8 ) ( -200 384 -8 ) ( -200 384 0 ) common/caulk 0 0 0 0.500000 0.500000 134217728 0 0
( -200 384 -8 ) ( -32 280 -8 ) ( -32 280 0 ) common/caulk -16 0 0 0.500000 0.500000 134217728 0 0
}
what will prob be the most important to you is the first the sets of numbers in the brackets, they take care of all the vertices of the brushes that alow the brush to be drawn and exist
the second part is the texture
and the third is texture rotations and shifts etc
if you are fimilar with say vb6 or .net then it wouldnt be to hard to write a program with a loop that takes the information on one like then converts it to hl2 format and then just generates enough characters to plaease the syntax for the texture so when its opened the textures wont be found but you can just select all and caulk them
plz open a hl2 .map (NOT BSP) and paste a few lines of code then ill have a look for you