Hi there
Since you guys/girls are helping me out with a SOF2 cause on this forum, I thought I will do something back for you. I think some might like it but some will detest it but heck, it could give nice maps, even though there already are wicked maps in ET.
So…, I might know a way to get CSS/DODS/HL2 maps to ET. Because I know how to get them to SoF2 and they aren’t any different while they are in the .map type.
You can use the .map files for getting buildings/terrain or use the whole map.
I must say I haven’t tried this yet for ET but if I can open ET *.map’s for SoF2 then it’s the same for opening SoF2 *.map’s in ET.
I did mp_sewers with this, it’s a map called Sewers from the Hidden Source mod (a mod from HL2)
Here we go
1. Download/get a map from css/hl2/dods for example cs_nuke.bsp
2. Use vmex.jar to convert the .bsp to .vmf. Just open vmex.jar, browse to the .bsp and press Decompile. Now you’ll get cs_nuke_d.vmf
3. Open the cs_nuke_d.vmf with a tool called Crafty, go to file, Export, then choose MAP Files (*.map) and name it cs_nuke.map for example. Now you should have cs_nuke.map
4. This .map is not the same as ET/SOF2 .map so you have to convert them. This you can do with hlq3map_convertor.exe.
6. Open the hlq3map_convertor.exe, click Input and select the cs_nuke.map, click output and type mp_nuke. At the bottom choose HL -> Quake3 and press convert.
7. Now you have a .map from css/hl2/dods that you can use in ET.
8. You have to add textures yourself in GTK at the end because all the textures will be gone.
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To get vmex.jar working, you need JRE
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To get crafty working, you need to have Microsoft .NET Framework Version 2.0 and Microsoft Visual C++ 2005 SP1 which can be found here.
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Don’t forget to ask the owner of the map if you MAY use their maps to port to ET
Hope you like it
And thanks again for helping me out here
Greetz
Kennith
