convert bsp to ase borks texture


(sodsm live) #1

it seems to be happening randomly(as in i don’t notice anything i’m doing differently between times). all that happens is the texture shrinks to half. i’m not using the scale switch. this is what i’m using for conversion:


$q3map_path -meta -patchmeta -mv 1024 -mi 6144 -fs_basepath $et_path -game et $map_location
$q3map_path -convert ase -fs_basepath $et_path -game et $bsp_location 

i don’t think it’s in the switches so maybe a radiant thing? any tips would be appreciated.


(Q.) #2

I bet that textures used for your bsp does not exist in your base dir.
As a result q3map2 cannot obtain resolutions from the actual textures then it treats them with default.


(sodsm live) #3

thanks Q., that was what i was leaving out between stages. i found out you apparently have to move not only your shader file but shaderlist.txt into the scripts folder under the hidden .etwolf base directory.

the script i’m using for converting sets fs_basepath to /home/sodsm/enemy-territory/etmain/ .

et_path=/home/sodsm/enemy-territory/etmain/

i guess it disregards that line and will only read them from /home/sodsm/.etwolf/etmain/ . this makes modeling so confusing. is there some other way i can tell q3map2 to read from the main installation and not from the hidden user directory?