I shouldn’t have to worry about this with the previous SD games having very custumizable controls, but it seems like whenever a game is developed cross platform (probably developed on for Ps3 and then ported to other platforms) the controls really seem to suffer. Without pointing any fingers, there are some games out there now which have been through a number of patches and the controls are still screwed up. OK, I’ll point a finger: BC2 controls are atrocious for instance, how they could be so screwed up is mindboggling.
Please give us the high level of custimizability we’re used to, including toggles for anything which can be toggled so we can bind them to one key (want to switch seats in a vehicle in BC2 you need a bind for each seat, there’s no enxt position or previous position) and the ability to use MWHEELUP and DOWN just like any other button.
Context binds for classes and vehicles in ETQW were fantastic, I used them extensivly (I had MWHEELUP for primary tool regardless of whether it was TOOL1 or TOOL2 for instance). An extension and improvement on the concept would be context binds for weapons, that would be totally awesome.
Context binds for weapons, any chance?
