Since the start of the game there were like 3 or 4 changes to the now so called “contracts” and the current one is by far the worst in my opinion.
The three contracts to fullfill the contracts completion bonus are always like overall xp, combat/support/object xp and time playing.
So no matter which contracts you have for the first two subdivisions, if you are an experienced player, most of the time to fullfill them it takes one long stopwatch game (means between 20-30 mins).
So I finish the first two contracts within the first ~20 minutes. Then the only contract left is the one about just spending time in matches and this means to fullfill all contracts and getting the bonus I have to play up to 80 minutes without any progression except the time contract filling up slowely. So I feel like I could have finished all contracts within 20 minutes but now I always stuck with the time contract cause you can play as good as you want, it won’t help you speeding up the progression.
Today the situation was like forcing myself to play those 100 minutes to get the bonus, so it was 80 minutes just bored playing…then you finally finish and get a new set of contracts and what happens? Another 100 boring minutes to play. And for the third time? Again 100 Minutes to play…so in order to gain another 1500 Credits from the bonus I have to play 300 minutes, while I fullfill all other contracts in about 60 minutes…
Somehow this doesn’t fit together in my opinion. Of course you don’t want the players to gain lots of credits every 20 Minutes but I thought, this is what the token limit is ment to be for?
Like it is now I always feel a little bit fooled having to play 100 minutes no matter how my playstyle or teamwork is. This feels all but satisfying to me.
Am I the only one experiencing it like this?