Hi all.
I’ve been trying to create a height map for my ET map’s terrain. However I find this very challenging because I get very bad frame rates when viewing my terrain in the editor and I also find it very tricky to communicate exactly how I want my terrain to look using simply a 256 colour height map. I bet a lot of people have that problem though.
I believe it all boils down to the fact that the human eye isn’t well equiped to distinguish between shades of colour… and just 1 shade down/up could mean a height difference of 16 units at least on most maps!
My proposed solution… use contours instead! Only problem is this… I can’t find a program capable of converting contour drawings to height maps. I don’t even have a standard format for a contour yet. Still, the idea is sound don’t you think?
I believe the result of such an operation would be a fairly smooth terrain map (unless you specify a LOT of contours). It should be a simple operation to add a little noice to the output though to create some roughness.
Would anyone care to discuss?
