In ETQW we have context binds for classes and vehicles, and both are really useful. One thing i wish was implemented, and I hope can get implemented into Brink, is context binds for weapons.
As an example of how this would be useful, consider that I don’t have 100% mobility in my left hand, it’s hard enough to dodge around and stuff, making the stretch up to the number keys is sometimes very difficult for me, so I like to do as much weapon switching as possible with my mouse hand. For instance in ETQW, I have MouseUp bound to the primary tool for each class (this has to be a class context bind because the primary tool isn’t necessarily tool1 for every class). Lots of weapons or tools don’t have an alt-fire function, so in those cases it would be nice to map the right mouse button (or some other un-needed mouse button) to some other function (possibly to switch back to the primary weapon or something).
Another example, say I want a button on my mouse which maps to a weapon switch dependent upon which weapon i currently have in hand, I could do that with a weapon context bind. Say I am a soldier and have a rocket, I want my weapon switch button to pull up my SMG, but if I have an SMG I want it to equip my Heavy weapon.
So that’s where a context bind for weapons would be useful, and it would be really cool.
Also, it would be nice to be able to show the gun model based on the weapon selected. In W:ET we could do this, so for instance when your needle was out or you had a grenade in your hand you could show the gun model, but otherwise hide it. But you can’t do that in ETQW. Would be cool to be able to pick which weapons you wanted to show the gun model on and which you didn’t.



