Over the past month, the Containment War Event has been going on in which there is a chance a CW case will drop along with a chance to get a limited edition CW skin for a random merc. I love the idea that Nexon is giving us a chance to earn limited edition skins, however, I recently have been wondering, why are these “events” chance-based and not quota-based?
For example (keeping focus on the idea, and not the random numbers I am putting down), why not reward players for completing certain task (ex. Month-Long mission: Complete 100 Matches -> Recieve a CW Case, Complete 300 Matches -> Recieve 5 CW cases) rather than leaving it to RNG to reward players?
Its seems quite detrimental when an avid player of the game can go through the whole event without getting a CW case while a player who spent very little time playing the game throughout the month recieve a CW skin by luck.
In addition, I am unsure as to why the drop-rate of CW skins are so low. What purpose does it fill? Is it to make it feel more exclusive? Cobalt cards in-itself are already very exclusive. Few individuals have their ideal loadout card in Cobalt for their merc, so why continue to make more items that only further this exclusiveness?
To me, the idea of an event is to make players more inclusive, to promote players to play together, collaborate and bring something extra to the game. I hope that in the future, events will aim to bring new ways for players to collaborate together to gain event rewards rather than leaving it to chance.
Thanks for reading! Feel free to comment below and tell me off if I am crazy!