Security has to bring a slow ass tank through corridor after corridor that is super easy to defend. The resistance side is a cake walk while the secuirty have to work their asses off. Severly imbalnced map, I played about 10 container city matces for both sides and Resistance won every time. A lot of the time the secuirty side is not even close to the finish.
Container City is SEVERELY imbalanced
I actually like it. It has a ton of side and back access areas that lets you flank the defenders. As long as you make it out of the spawn area, it works a lot better than many maps where the defense can hunker down on a choke.
Only problem in container city is security’s spawn area which needs maybe one more exit. Otherwise its imo one of the best maps atleast for public play. For example shipyard is far worse to security than container city.
This is my favorite map. Bots literally don’t know what to do, and you spend a lot of time, trying to do tasks they could easily do, but just today, a team of 3 people (My friends and I) vs. 6 other players, easily won, as Security. Yes the other team was fairly crappy, but the other team had a clan, and were working together, making up for skill. The only choke point, and longest objective we had, was when 2 were camping on either side of the vaccine… and it wasn’t something a Molotov and frag grenade couldn’t handle… 
The Security spawn area needs some additional routes, otherwise, it’s fine - imo.
From the start of the game? Agreed, as soon as Resistance starts spawn camping, it’s OVER for Security, unless their smart enough to bring up the bot and use it as cover… but even that fails…
The Map is great.
i often saw wins for sec. here.
an alternativ exit ( maybe to open first ) of spawnarea would be great.
Defending is always a little easier that attacking.
You can win a Defence with a bunch of Egos doing TDM at the Obj.
You´ll never win the offence without Teamwork and some coordination ( ok…maybe by accident)
neg0ne
Can’t be bothered to state my thoughts in every single new container city map. No use as there’ll be a new thread every day.
This map all depends on the team… The thing that frustrates me about people on the defending team on this map is people very rarely shoot the robot, they concentrate so much on everything else yet if you stop the bot you buy yourself so much time to kill everyone around it.
It can be won by both teams quite easily.
Also check these threads, and please stick to one:
Design Change Needed, Container City
http://www.splashdamage.com/forums/showthread.php?t=26603
http://www.splashdamage.com/forums/showthread.php?t=26380
[QUOTE=neg0ne;317102]The Map is great.
an alternativ exit ( maybe to open first ) of spawnarea would be great.
Defending is always a little easier that attacking.
You can win a Defence with a bunch of Egos doing TDM at the Obj.
You´ll never win the offence without Teamwork and some coordination ( ok…maybe by accident)
[/QUOTE]
Agreed.
This is probably my favorite map, especially playing Security. Smart placement and targeting is required. Of course all that is rendered useless if you have a team that doesn’t help defend the players completing objectives (which can be said about all maps). Once you get past the barricade it’s pretty smooth sailing for the most part.
I can see the frustration a lot of players are having though as it is a challenging map for Security without a good team that works well together (difficult to find in most public games).
Increase the defensive spawn time to 30s (for all maps). This would make objectives more attainable and help alleviate map design flaws.
The funny thign is, The Security are attacking a major hot spot for resistence, its there city!
Maybe they should be worse off, like for example The Security had a + agaisnt Resistence on Security Tower, all pearched on the roof whilst they wade through bullets try to plant a bomb thats in frag distance.