I think the offensive team should be allowed to fix the crane/Blow the safe before the Bot is fully escorted. I have been able to sneak past the “fight” and get to the crane, but the game won’t let you fix it til the rest of the Obj. is done. If I remember correctly ET allowed these type of things (RTCW definitely did…think Tram). The crane is kinda contrived IMO.
Blowing the initial gate is a primary obj, but its obviously not the only way to get past the defense. Allowing the other primary OBJs to be done, can pull defensive players away from the battle to allow the bot escorters a little let up to get their job done. It’s kinda linear the way it is now. There was nothing like playing Fuel Dump in ET and getting past the defense with an engineer and operative in disguse to blow up the objective, while the defenders camping the tank were like “wut?”. They also had the option to spawn in the middle or back. It was no easy feat, but rewarding as hell. Or boosting over the wall in Beach on RTCW and steal the documents without even blowing the wall or door. These were never super easy to pull off, but were so rewarding when you did.
There are a few maps that are just bottlenecks and too easy to defend in the linear fashion they are now. An operative should be able to sneak by and hack the boxes before the primary objectives are done and steal the documents (and the defense shouldn’t be able to remove the hackboxes…competitive clans are apparently not allowing the rebuilding of the hackbox.). Either that or shorten the hack time to like 7-10 seconds maybe?
What say you? I know some other maps could allow this too, but I can’t remember the names and they kinda blend together.
