MANDATORY SD fixes:
SDK. I need to see the md5meshes, textures, and .defs or I will absolutely die. Also, this game needs some maps to keep it alive, honestly. The release was FUBAR, even though it was a pretty great game. Didn’t help that you guys were trying something completely new. Though I feel I thoroughly understand it (literally, I was wishing for a similar game before someone mentioned it to me), I knew it was going to receive exorbitant criticism for being so unfamiliar.
Bug fixes. Yes, this game has plenty of stupid bugs, that I don’t understand how they got past beta testing. Some of them, especially the graphical ones, seem literally impossible to me. On the other hand, I run this game pretty stable for a machine that is way below spec. SLi 9800m GTX with QC9650 3ghz, and 3 gb ddr2. Which boggles me even more. On top of that, there are the acceptable bugs, like some weird walljump glitching an the like that also needs to be fixed.
Reinsert image_picmip and similar performance enhancement commands. I could get this to hit 60 steady with some of those improvements, I would imagine.
Getting online. I can’t get online on my own account machine and have to play on a friend’s. Why? Dunno. I have the Connection Reset error in ETQW, so that might be the same problem? Dunno. No one can friggin’ tell me how they fixed that either..
Leaning and reloading. There is absolutely no reason you should not be able to do that, or vise versa. It’s crazy, I tell you. Also, you cannot unscope in the middle of a a rifle’s discharge animation. Bonkers..
Wish List:
+Kick like noquarter. Why? Your melee attack prevents you from shooting, why not have a +kick that prevents you from moving, but allows you to still shoot? Win win?
Dynamic objectives. I really wish you guys would have considered objectives that move, similar to the difficulty settings on the challenges moving objs around. Having them be static every time, while perfectly fine for me, would have been a great improvement over ETQW, even though I could still play those maps 1000 more times.
Non-Linear campaign. Also, it would be great if the campaign was non-linear. Meaning that if a team won or lost a map they would be brought to a different point in the campaign with different objectives that need to be completed. It would have added a massive amount of replayability to the game without the need for a crazy amount of maps. What you really could have done is flag some walls, bridges, objectives, and surfaces as being part of a different lineage of the campaign so that the map could be really dynamic and suited for different situations. You guys did the same thing in ETQW, where really interesting portions of maps never ever had a shot fired around them because the meta game could only really be carried out within a limited vicinity making the maps seem smaller.
Covert ops need to be able to use weapons while in uni. They lose uni after first few shots, meaning they can kill with precision. They are pretty weak as it is. There’s no reason to dwarf them because the’yre a “solo class.”
Yeah, that’s about it, I think.
Wait!! Don’t add CTF or TDM. Let the community do that when you release an SDK..
I will never play Brink again if you do. Probably not true. Don’t do it anyway.