construction questions


(Dark Killer) #1

ok when u construct something u usually come up to some boxes, they are a model if im not mistaken but how do i make my own, what i mean is can i create a brush textured with wood for example and when i come up to it you can start building your structure how would one come to doing something like that?


(lennyballa) #2

look in the sticky topic, tought it sounded like: READ THIS FIRST made by sock, look almost on top, were you can find a link to a single construction tuturial :stuck_out_tongue:


(Dark Killer) #3

ok but that uses a model and I need to make the brush to iniate construction!!!


(Thej) #4

just selecct all the brushes u want to make into a constructible thing and then right-click func-constructible


(Dark Killer) #5

k none of you really got what I wanted but thats ok I figured it out by myself, now how wo you make my brush disappear after construction, cuz I kind of made custom crates that’s what I meant!


(Chis) #6

If I understand what you are trying to do, you select all the brushes and make them a script_mover entity.
give the script mover the keys:
scriptname, con_marker
targetname, con_marker

Then in the script put a “setstate con_marker invi6.0;e” in the built final section.


(Doc) #7

Couldn’t you just make them a func_static and then do a “setstate con_marker invisible” on them? That seemed to work for me, and feels saner than a script_mover. (I have little experience, so tell me if I’m wrong.)


(sock) #8

“func_static” for some reason is less reliable than “script_mover”. I recommend you stick to “script_mover” entities as they never break.

Sock
:moo: