My construction routine generally works. The wall is gone on start-up, it has the construction look during construction, and it’s there once it’s up.
My problem is the crates don’t go invis.
I assume this has something to do with the fact that you can walk right through them.
What do I need to do to make my crates solid and so they will disappear.
I looked at the goldrush map but I don’t see anything different there.
I assume it has something to do with this paragraph from the LDR.
"Create a rough set of clip brushes which mirror the shape of the construction crates model. Then create an origin brush, select all the previously created clip brushes and converted them into a func_static entity. Select the func_static entity and set the targetname and scriptname keys so that it can be referred to by the script. "
This is my first mapping and I don’t understand most of those words.