my construction materials are not vivble how can i make them visible?
construction materials not visible
Can i suggest that when you have problems like this post a picture and the script that your using it makes it easier for people to examine the most likely causes of problems.
Check out this thread about constructions.
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=2658
There is a post half way down by sock explaining the procedure, chech what you did against this and maybe it could help.
<DJ>
here is every file i have on the map
http://www.home.no/wow-united/kgb-small-war.zip
here is my script for the map
wall
{
spawn
{
wait 200
constructible_class 3
constructible_constructxpbonus 20
constructible_destructxpbonus 25
setstate wall_materials invisible
}
built final
{
setstate wall default
setstate wall_materials invisible
}
decayed final
{
setstate wall_materials default
setstate wall invisible
}
death
{
wm_announce "The main wall has been destroyed!"
setstate wall_materials default
setstate wall invisible
}
}
it is set to start constructed
we dont need to see all of that, just post the script b/c that is what determines what is visible or not… then ppl dont have to take time to look through it all. I never looked but by some chance do u have set_state “name of construction entity” invisible… cause thats waht would do it. I think someone needs to update the surface forum’s step by step tutorial on buildign a constructible (step by step is always best) b/c thats waht most ppl seem to use and all get stuck at the same place…
wall
{
spawn
{
wait 200
constructible_class 3
constructible_constructxpbonus 20
constructible_destructxpbonus 25
setstate wall_materials invisible <<<------------ problem is here… needs to be setstate wall_materials default
}
built final
{
setstate wall default
setstate wall_materials invisible
}
decayed final
{
setstate wall_materials default
setstate wall invisible
}
death
{
wm_announce “The main wall has been destroyed!”
setstate wall_materials default
setstate wall invisible
}
}
if i set them default there doesnt that mean they get visible when map starts?? because if it does thats wrong cus wall starts built
ok, so you want this trigger to set up by saying… if allies make it to this point or destroy this dew-hickey… make wall_materials default?
Ok, I DL’d your zip and from what I see, there are no materials made so that if the wall is destroyed the game dosen’t know what the materials are.
I don’t know if this is an old version of your map or not but I need a little more imput of your map.
ok, in the entity window, your wall_materials is a func_brushmodel, make it a misc_constructiblemarker and you should be fine.
no wrong
make them script_mover that was the tutorial fix from the surface tutorial if thats what u used. try script_mover