construction materials not visible


(kgbdino) #1

my construction materials are not vivble how can i make them visible?


(DAbell) #2

Can i suggest that when you have problems like this post a picture and the script that your using it makes it easier for people to examine the most likely causes of problems.

Check out this thread about constructions.

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=2658

There is a post half way down by sock explaining the procedure, chech what you did against this and maybe it could help.

<DJ>


(kgbdino) #3

here is every file i have on the map
http://www.home.no/wow-united/kgb-small-war.zip

here is my script for the map

wall
{
	spawn
	{
	wait 200
	constructible_class 3
	constructible_constructxpbonus 20
	constructible_destructxpbonus 25
	setstate wall_materials invisible
	}
	built final
	{
	setstate wall default
	setstate wall_materials invisible
	}
	decayed final
	{
	setstate wall_materials default
	setstate wall invisible
	}
	death
	{
	wm_announce "The main wall has been destroyed!"
	setstate wall_materials default
	setstate wall invisible
	}
}

it is set to start constructed


(DWM|Commando) #4

we dont need to see all of that, just post the script b/c that is what determines what is visible or not… then ppl dont have to take time to look through it all. I never looked but by some chance do u have set_state “name of construction entity” invisible… cause thats waht would do it. I think someone needs to update the surface forum’s step by step tutorial on buildign a constructible (step by step is always best) b/c thats waht most ppl seem to use and all get stuck at the same place…


(Bondo) #5

wall
{
spawn
{
wait 200
constructible_class 3
constructible_constructxpbonus 20
constructible_destructxpbonus 25
setstate wall_materials invisible <<<------------ problem is here… needs to be setstate wall_materials default
}
built final
{
setstate wall default
setstate wall_materials invisible
}
decayed final
{
setstate wall_materials default
setstate wall invisible
}
death
{
wm_announce “The main wall has been destroyed!”
setstate wall_materials default
setstate wall invisible
}
}


(kgbdino) #6

if i set them default there doesnt that mean they get visible when map starts?? because if it does thats wrong cus wall starts built


(Bondo) #7

ok, so you want this trigger to set up by saying… if allies make it to this point or destroy this dew-hickey… make wall_materials default?


(kgbdino) #8

yes if allies destroy the wall i want the materials to be visible


(Bondo) #9

Ok, I DL’d your zip and from what I see, there are no materials made so that if the wall is destroyed the game dosen’t know what the materials are.

I don’t know if this is an old version of your map or not but I need a little more imput of your map.


(kgbdino) #10

the materials is the big tower of metal on the axis side of the wall


(Bondo) #11

ok, in the entity window, your wall_materials is a func_brushmodel, make it a misc_constructiblemarker and you should be fine.


(DWM|Commando) #12

no wrong
make them script_mover that was the tutorial fix from the surface tutorial if thats what u used. try script_mover


(kgbdino) #13

ok commando il try that thnks