I made a fence that allies can destroy with satchel and axis can construct it when destroyed
It works fine but there is one thing wron - crates doesnt show when playing,but they are there in radiant
And i have no idea why :banghead:

The model is “models/mapobjects/cmarker/cmarker_crates.md3”
Next picture is made in radiant so there u can see keys and values that it has

And i also post the script that it uses
fence
{
spawn
{
wait 400
trigger fence setup
constructible_class 2
}
trigger setup
{
setstate fence_materials invisible
setstate fence_materials_clip invisible
setstate fence_flag invisible
}
buildstart final
{
setstate fence_materials default
setstate fence_materials_clip default
setstate fence_flag default
}
built final
{
setstate fence_materials invisible
setstate fence_materials_clip invisible
setstate fence_flag invisible
wm_announce "The Fence has been constructed!"
}
decayed final
{
setstate fence_materials default
setstate fence_materials_clip default
setstate fence_flag default
}
death
{
setstate fence_materials default
setstate fence_materials_clip default
setstate fence_flag default
wm_announce "The Fence has been destroyed."
}
}
ill try like this
Cant believe that this was the problem 