construction boxes not going away?


(diaper eater) #1

how do i make the construction boxes go away once the constructable is built, cuz i got a constructable working fine yet the construction boxes dont go away


(swaggers) #2

post your script here. You need to treat models and brushes differently. I had this same problem and I’ll try to find what is wrong.


(diaper eater) #3
alliedbox 
{ 
    spawn 
    { 
        wait 50 
    } 
    death 
    { 
    } 
} 

riverrampscript
{
	spawn
	{
		wait 200
		trigger riverrampscript setup

		constructible_class 2
	}

	trigger setup
	{
		setstate riverrampscript invisible

		setstate riverrampscript_materials default
		setstate riverrampscript_materials_clip default
		setstate riverrampscript_flag default
	}

	buildstart final
	{
		setstate riverrampscript underconstruction

		setstate riverrampscript_materials default
		setstate riverrampscript_materials_clip default
		setstate riverrampscript_flag default
	}

	built final
	{
		setstate riverrampscript default

		setstate riverrampscript_materials invisible
		setstate riverrampscript_materials_clip invisible
		setstate riverrampscript_flag invisible


		// Some kind of UI pop-up to alert players
		wm_announce	"The ^6RIV^MER ^6R^MAMP ^7has been constructed."

		wm_objective_status 2 0 2
		wm_objective_status 2 1 1
	}
}

theres my script, copied and pasted from the battery script i think, forgot which i copied from, and the top section for “alliedbox” is the construction boxes, read in another thread from sock to make the boxes a script mover so they are solid


(swaggers) #4

So in this case your crates model has a targetname and scriptname of riverrampscript_materials?


(diaper eater) #5

interesting, very interesting, thx for pointing that out, when i made all that i got so caught up in it and seeing if the copied script would work i guess i forgot to see what names needed to be added, i just replaced all the words in there with riverrampscript that were in there, guess i forgot bout that, thx for poinin that out cheif


(swaggers) #6

Just so you know. The way Splash put this script together.

riverrampscript_materials = crates model
riverrampscript_flag = flag model
riverrampscript_materials_clip = collection of clip brushes so you can’t walk through the crates or flag

If all you have is the crate model you only need that one line until you add a clip zone and a flag.


(diaper eater) #7

thanks a bunch swaggers works great