Constructing/deconstructing a team door


(bsimser) #1

Hi guys,

Have a question about team doors. I have a door I’ve made a team door that cvtops can’t open. I also want to make this a constructable/destructable objective (basically it’s a locked door axis have to blow to get to the goodies on the other side, but allies can freely move through it).

Am I asking the engine to do too many things at once? I mean this would be a door that’s:
-constructable
-destructable (dynamite only)
-team
-no cvt access

Any help would be appreciated. Thanks.


(sock) #2

What you could do is hide the teamdoor with the script command “setstate” at the beginning of the map. Once the construction is complete “setstate” the door to “default” and remove the construction materials and temporary buildable door. Obviously you will have to make sure the door works for the right team, like the team that built it! :wink:

Sock
:moo: ing