see topic. it’s just not working, although spawn, setup, buildstart and decayed functions are called… :???: :???:
game_manager
{
spawn
{
wm_axis_respawntime 30
wm_allied_respawntime 20
wm_number_of_objectives 7
wm_set_round_timelimit 999
// Stopwatch mode defending team (0=Axis, 1=Allies)
wm_set_defending_team 0
// Winner on expiration of round timer (0=Axis, 1=Allies)
wm_setwinner 0
wait 2000
wm_addteamvoiceannounce 0 "castle_dont_let_them_construct_a_bridge"
wm_addteamvoiceannounce 1 "castle_construct_a_bridge"
wm_teamvoiceannounce 0 "castle_dont_let_them_construct_a_bridge"
wm_teamvoiceannounce 1 "castle_construct_a_bridge"
}
}
bridgescript
{
spawn
{
wm_announce "Spawn"
wait 400
trigger bridgescript setup
constructible_class 3
}
trigger setup
{
wm_announce "Setup"
setstate bridge_materials default
setstate bridge_flag default
setstate bridge_sandbags default
setstate bridge_materials_clip default
setstate bridge_construction invisible
}
buildstart final
{
wm_announce "buildstart"
setstate bridge_materials default
setstate bridge_materials_clip default
setstate bridge_flag default
setstate bridge_sandbags default
setstate bridge_construction underconstruction
}
built final
{
setstate bridge_materials invisible
setstate bridge_materials_clip invisible
setstate bridge_flag invisible
setstate bridge_sandbags invisible
setstate bridge_construction default
wm_announce "Bridge constructed!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 1 castle_bridge_constructed
wm_teamvoiceannounce 0 castle_bridge_constructed_destroy_it
// *---------------------------------------------------------------------------------*
}
decayed final
{
wm_announce "decayed"
setstate bridge_materials default
setstate bridge_materials_clip default
setstate bridge_flag default
setstate bridge_sandbags default
setstate bridge_construction invisible
}
death
{
wm_announce "death"
setstate bridge_materials default
setstate bridge_materials_clip default
setstate bridge_flag default
setstate bridge_sandbags default
setstate bridge_construction invisible
wm_announce "The Bridge has been destroyed!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "castle_axis_bridge_destroyed"
wm_teamvoiceannounce 1 "castle_allies_bridge_destroyed"
// *---------------------------------------------------------------------------------*
}
}
// entity 111
{
"classname" "misc_gamemodel"
"origin" "-784 -6752 -952"
"model" "models/mapobjects/cmarker/cmarker_crates.md3"
"skin" "models/mapobjects/cmarker/allied_crates.skin"
"targetname" "bridge_materials"
"target" "bridge_toi"
}
// entity 112
{
"angles" "10 90 0"
"classname" "misc_gamemodel"
"origin" "-788 -6702 -958"
"model" "models/mapobjects/cmarker/cmarker_sandbags.md3"
"angle" "90"
"skin" "models/mapobjects/cmarker/allied_sandbags.skin
"
"targetname" "bridge_sandbags"
"target" "bridge_toi"
}
// entity 113{
"classname" "misc_gamemodel"
"origin" "-827 -6782 -904"
"model" "models/mapobjects/cmarker/cmarker_flag.md3"
"modelscale" "0.4"
"skin" "models/mapobjects/cmarker/allied_cflag.skin"
"targetname" "bridge_flag"
"spawnflags" "2"
"frames" "190"
"target" "bridge_toi"
}
// entity 114
{
"classname" "misc_constructiblemarker"
"target" "bridge_toi"
"targetname" "bridge_materials_clip"
// brush 0
// entity 115
{
"classname" "trigger_objective_info"
"targetname" "bridge_toi"
"spawnflags" "18"
"target" "bridge_construction"
"track" "the Bridge"
"shortname" "Bridge"
// brush 0...
// entity 116
{
"scriptname" "bridgescript"
[b]"classname" "func_constructible"[/b]
"targetname" "bridge_construction"
"track" "the Bridge"
"spawnflags" "8"
// brush 0...