Hey everyone i need your help again, right on my map i have decided that it is too easy for the Allied troops to gain access to the North winding house machinery (from my upcoming map based on the commando raid on the St Nazaire docks).
I made some planks up and converted them into a .ASE model and i have inserted them into my map, following a tutorial that i found on here. i inserted them as misc_models and they show up fine in game, but i want to use them as a constructible item.
I again followed a tutorial regarding construction by sock and it all works aprt from my planks are allways visible, you can walk through them before its constructed but not after so the clipping is working. I’m hoping someone on here will be able to help me
If you want it to be compiled into the map with better lighting, a misc_model is better.
You can attach misc_models to any func_* entity (or script_mover) by targetting it (Ctrl+K).
What ydnar meant is you can use a misc_model targetted at another entity in place of a misc_gamemodel.
A good example is the sandbags on railgun - some of those are just misc_models targetted at the clip brushes which form the func_constructible. They become part of the geometry for the entity, so if you were to make a script_mover and target a misc_model at it, you’d effectively have something which worked like a misc_gamemodel but didn’t have to be dynamically lit.
take a look at offeding item at this link ( i think this link should work, slap me if it don’t)
