I’m not new to mapping but I’ve been out of the loop for some time…
Anyway, I’ve started to think about a map for ET and I’ve started re-learning most of what I’ve leared in the past and it’s been going well… Up to now. :S
I created a func_constructible (a ramp), some axis boxes as materials, the clipping for those boxes, the trigger and the origin textures (which are linked at their proper places)…
Before I continue, I have to say that I did an allied MG42 with sandbags which I took from the tutorial (sock’s) and it constructs nicely and the material dissappearr when it’s finished.
Now… My problem is that my ramp will get constructed ONLY if I remove the “scriptname axisrampway1” BUT the material will stay there. If I use “g_scriptdebug 1”, there is no scriptname (as it should) so the trigger in the script file doesn’t fire. Here’s the debug lines:
36036100: (n/a) GScript event: buiiltstart final
36038650: (n/a) GScript event: built final
For those that are seeing this for the first time, where there is (n/a) there usually is the “scriptname” key you set the entity to and it takes that key and go to the script and process the script’s command.
If I leave the scriptname key, I can’t construct the ramp, there is no pliers icon where I can wave mine to construct.
I have checked the numerous tuts, the ton of links, several forums but I just can’t figure it out.
So… anyone have any idea? It’ll be very much appreciated!
Thanks

