Hey guys,
Here’s my problem…
I have a func_constructible that when destroyed I have it go invisible and a scriptmover becomes visible (of the damaged construction)… now as soon as i start to “move” the script_mover the func_constructible becomes visible again and starts to follow the movement of the script_mover…
Techinically the func_constructible is “invisible” in the sense that i can walk right through it.
Now here is the kicker… this works both ways.
If I start to move the constructible the scipt_mover becomes visible and follows the func_construct movement but is “invisible” and I can walk through the script_mover…
All that i want to do is keep the func_construct to stay invisible to the player (ie not be able to see it after it has been destroyed) and make the script_mover replace it and the players can see mover while the mover falls to the ground.
I have also tried doing this with 2 script_movers… but when I kill the first mover the second one will not become visible… <========= can you even do this kind of thing with 2 movers or is this only a func_construct feature???
If anyone has any ideas as to what is going on with this please let me know…
Thanks all.