Constructible MG on Chapel is *IDIOTIC*.


(jazevec) #1

One person on attacker team is bribed with xp to betray his team. The MG is as good for attackers as nipples on a breastplate, but gives defenders great crossfire once EV takes the left turn.

It doesn’t make sense for attackers to build something like this.

Two solutions:
a) switch the MG from attackers to defenders. Also, it would be accessed via a “gate generator”, which defenders must blow up with a C4 and attackers can simply construct to disable the MG. It would be similar to the railworks gate in Trainyard, but defenders would try to blow up the gate to MG.
b) move it a bit forward so it’s in view of attackers coming from left. As soon as an attacker comes around the corner, the MG operator is flanked.


(PinkFrog) #2

This area can be a very sad situation for attackers. Giving defenders even more toys might be a bad idea.

I think that whole ramp thing can be deleted without anybody shedding a tear. There are 3 MGs in that street and lots of places for snipers. It is not needed.

I would actually rather like to see an objective where the defenders can build some sort of roof or protective wall for their EV.


(jazevec) #3

PinkFrog, the ramp would be enabled by defenders by C4 (opens the gate) and closed by attackers (constructed). Construction is easier than destruction in this game.

I would be even happier if the ramp was simply removed.


(Violator) #4

The ramp isn’t bad cover for snipers / kira. The MG nest is usually pretty useless though except for the element of surprise.


(Volcano) #5

im more confused as to why there is a mg covering the tank in first phase


(jazevec) #6

Splash Damage really like putting MG in long range places for some reason.


(VodkaPower) #7

to make it useful ? educated guess


(Szakalot) #8

dunno, I love the closequarters mg in ET as well


(VodkaPower) #9

yup, “there can’t be too much MG ingame” © master Yoda.


(PinkFrog) #10

I’d really like to see a constructable roof for the ev in that area!


(Szakalot) #11

thats a GREAT idea for an EV secondary objective!


(VodkaPower) #12

and plenty of constructable food/health, ammo/newspapers dispensers everywhere ?
and other assets, like towers in QW, bridges, stairs, ropes, hatches, etc.
(average player imagination can list whooping number of options/objects to do and use after)