Constructible for botch sides


(BadIdea) #1

hello.
Can I make a constructible object - for axis and allies?
both sides can destroy and repair this object.


(Ifurita) #2

Sure. The MG tower/nest on Fuel Dump (by the allied CP) is an example


(BadIdea) #3

yes… but this is two constructibles.

I need only one…
You can build this and destroy.Without message: you can’t dymanite friendly obj’

And other team also can make this.
There is a place on The Tank map.
Near the river (axis side) :

This the way for allies Eng. (to destroy Tank)
And This Is also a way for AXIS with stolen documents.
Botch sides are interested (have deal :slight_smile: to build and to destroy this small bridge.

Axis to prevent Allied attack And Allies for cut the way for axis Tief.

Realy sorry for my bad english:)


(Ifurita) #4

ah. I tried to do a similar thing and ran into the same problem. As a side note, you might think about the potential for pointwhoring if the same side can build and destroy a constructable.


(BadIdea) #5

Mayby we can make something in script that… make invisible stage…hym… not destroy but turn off …but there is no. “turn ON” but rebuild with eng. :banghead:


(G0-Gerbil) #6

Since you’d need a seperate set of entities for each side, it’s easy enough to avoid pointswhores because only Axis could destroy an allied-built bridge and vica versa.

Or, you might only award points for the first time the bridge is built (assuming the contructible_xp bonuses can be changed via scripting).

Or, simpler yet, award no XP for building it :slight_smile:


(BadIdea) #7

Ok…

/*QUAKED trigger_multiple
-------- KEYS --------
“wait” Seconds between triggerings, 0.5 default, -1 = one time only.
“random” wait variance, default is 0
-------- SPAWNFLAGS --------
AXIS_ONLY only axis may trigger this
ALLIED_ONLY only allies may trigger this
SOLDIER_ONLY only soldiers may trigger this
FIELDOPS_ONLY only fieldops may trigger this
MEDIC_ONLY only medics may trigger this
ENGINEER_ONLY only engineers may trigger this !!!
COVERTOPS_ONLY only covertops may trigger this
-------- NOTES --------
Variable sized repeatable trigger. Must be targeted at one or more entities.
so, the basic time between firing is a random time between
(wait - random) and (wait + random)

Only Eng can activate the bridge.
trigger_multiple (eng_only)–>func_static
or
trigger_multiple —>target_script_trigger -alertentity bridge. and hide trigger_multiple ?
Bridge is …hym… script mover or func_door/door _rotating.
Or… something to destroy… bridge is func_explosive… ee…but can we rebuild func_explosive ? spawn again?
Any ideas?


(BadIdea) #8

It’s working:)
Switch - or broke pipe…(to fix) for Eng. only.
Bridge openning slow and cosing Fast. (Splat!)
This work only for allied and axis engs.
And now time for make it destructable - like a tank on goldrush…

[b]Edit…
Hymm… after few minutes. I have something like this.
Only Engeeners can escort the tank (ok) and ONLY AXIS Eng. Can FIX AND DESTROY TANK (LOL)

Fix, destroy, fix ,escort, destroy…
[/b]
:banghead:
This is not funny.


(G0-Gerbil) #9

Bloody hell I never even looked at those flags in trigger_multiple.
The class ones are exactly what I was hoping for for a map idea I had, but thought I’d have to scrap because it couldn’t be done.

I love SD right now :slight_smile:

PS Sorry can’t help with your problem, just wanted to let you know you’d inadvertantly helped me :clap:


(BadIdea) #10

hehe you wellcome :slight_smile: