Im working on a small map, my first and in the middle i placed a wall, i want allies to construct that wall out of a pile of wood, axis can blow it up by dyna.
But the pile of wood keeps invisible, i can construct it tho as an engie and if the wall is fixed and i spawn axis, they can’t dyno it. the wall blows when the axis shoot at it :???:
im confused now, here is some info:
This is the wall: 
I made the wall and a trigger brush, selected them both then made them func_constructable and i gave the folowing entities:


this is the script:
wall
{
spawn
{
wait 200
trigger self setup
constructible_class 3
}
trigger setup
{
setstate wall invisible
setstate materiaal default
}
buildstart final
{
setstate wall underconstruction
setstate materiaal default
}
built final
{
setstate wall default
setstate materiaal invisible
wm_announce "The wall"
}
decayed final
{
trigger self setup
}
death
{
trigger self setup
wm_announce "The wall"
}
}
edit: one little thing, i cant get metal sound to work foor doors, stone and wood are working, i use type : 1