Hello mapping types
It would seem to be the case that when one of the vehicles in my map gets damaged there is no xp bonus awarded to the player that does the damage.
The script for this seems to be in order:
train_construct
{
spawn
{
constructible_class 2
constructible_health 1050
constructible_constructxpbonus 10
constructible_destructxpbonus 10
}
built final
{
alertentity train
trigger train_engine start
wm_announce "The Train has been repaired!"
}
trigger final_pos
{
constructible_constructxpbonus 3
constructible_destructxpbonus 3
}
}
any ideas or pointers?