Console, do we get freedom or do we follow Activision?


(Senethro) #21

SupCom is also on the 360?


(H0RSE) #22

(signofzeta) #23

Is the 360 version released earlier than or at the same date as the PC version?

Because if the 360 version is a port, then obviously the PC version isn’t necessarily a console port.

Also, I still buy Brink, and maybe play it… THE PS3 VERSION THAT IS muahahahha, actually no, I will get the PC version too. Don’t forget I bought Wolfenstein despite having the GFW title because there are a few games that I have to play. I don’t mind GFW titles, but it is that GFW titles are usually console ports, and I have gotten used to them.

But as logic goes, why does the Wii versions of games get their own separate versions, while the PC version has to look like the 360 version? I feel that like the Wii versions of games, the PC version should have its own separate category in how the game is designed.


(LyndonL) #24

Cause the Wii is ridiculously underpowered compared to other current gen consoles.


(signofzeta) #25

then why mess with the PC version when the PC version can have its own separate category of being more complex compared to the console versions? If the Wii has it’s motion controls, and its underpoweredness, why make the PC version almost the same as the xbox 360 version? By logic, that means, all games should have Wii graphics just so it can fit all 4 systems. Why does the Wii get left out, but the PC does not, despite the PC having a keyboard, and a more complex control scheme?

I also saw some menus of PC games. They look like as if they were console game menus. PC menus and Wii menus should look more similar to each other than PC and 360 menus, because both systems have a cursor of some sort.


(darthmob) #26

Is it so hard to grasp? Game development is expensive. The more you have in common between the different versions the easier and cheaper they are to develop. From a pure business or development point of view it makes sense.


(signofzeta) #27

so that means that everyone here shouldn’t complain how the PC version looks and plays like the console versions.

Also is the PC market dead enough that any game that could work on the consoles, could never be a PC exclusive? Like FPS games? Racing games?


(xdc) #28

wolfenstein did this. it had almost had no console, you had to press 3 buttons at the sametime!!, open up notepad to have it enabled, & with useless cvars.

xbox 360 buttons on menus, ui. gameplay wise it felt like a console game… brink defiantly needs a console, and to feel like a pc game ( ded servers, cfg customs, etc ).


(darthmob) #29

[QUOTE=xdc;223487]wolfenstein did this. it had almost had no console, you had to press 3 buttons at the sametime!!, open up notepad to have it enabled, & with useless cvars. [/QUOTE]That has been the default behaviour for ages (eg. Q3 already worked that way more than ten years ago). Try harder next time! :tongue:


(signofzeta) #30

ahem, as I said, almost all the id tech engine games, except id tech 1 has a console in one form or another. So I wouldn’t worry about Brink not having one.