Console Dedicated Servers or Light-only Gametype


(Lequis) #1

I have so much rage over this topic. Movement + Aim is more skill than Aim (ever try sniping out of a helicopter?). If you don’t believe me, try it, I dare you, you might like it.

What do you think the chances are that SD adds a bloody light only gametype for console, because after MW2, I think a lot of us find it hard to trust human morality. By this I mean shotguns, knifing, explosives/noob tubes, spam, camping, thermal/heartbeat abuse, and spawnkilling. There is no point in beating a dead horse, but the insensitivity to OP tactics in some games is disturbing. Seriously, most people don’t even know what fun is and thus play games for adrenaline rushes, socializing, bragging, trash talking, and k/d (in reverse order rather than advancing). Plus, OP tactics are somehow culturally acceptable, which I find BS. By removing med and heavy (or even only heavy), you first limit the weapons that may be used, and second you give players a fair-health fight. By adding heavies, the only accomplishment I see happening is creating a dynamic where heavy is good up close, and light is good long ranged, simply because the heavy’s guns are better but less accurate in some cases. But in the end, to reach an objective, you will (probably) have to come into close contact, whether through a choke point/death funnel or in the locus of interest, thus camping should be a major concern among a lot of players.

Although I like the idea that players can get different options, we really have a black/white/gray dynamic going on here. Heavy, Med, Light is not much to choose from. Also, customization leads to optimization. No game is fun with 1 character and 1 gun, but that doesn’t mean weapons can’t be randomized. No player should be given the finite ground to pick the weapon he fights with, because players who can feel safe will find no need to move, run, live, fight and die–all virtually: so long as customization exists players will create a single play style with no variation in an attempt to kill as many people as possible instead of having fun. No matter how balanced weapons are, optimization will always exist if a player may choose.

Some people think no-lifing in WoW is boring, to me camping is like wasting precious days (ie full 24 hr intervals) just to troll the enemy team. Even if players don’t camp, there are still other exploitations, even if they are “legitimate.”

Personally, I am not a fan of making rules in games, but most games fail to balance everything.

The only way a game with customization can truly be seen as fair is when it randomizes your character, grenade, abilities, and gun for you. Until then, we are still going to see human corruption in the equation. This is why we can’t have nice things. Not that I want no customization, I just want a light-only gametype, so I don’t have to deal with slow paced gaming. I don’t play a game to watch training wheels kill me.

Consoles need dedicated servers or SD needs to add a light-only gametype, because I don’t like playing AI and friends for 10 days because the multiplayer has a boring game dynamic. A lot of Xbox Live players are going to be Brink regulars. I don’t see why we can’t have more than 3ish options (reg, campaign, and stopwatch) that effectively reach the same end. Just do it, SD.


(H0RSE) #2

By adding heavies, the only accomplishment I see happening is creating a dynamic where heavy is good up close, and light is good long ranged, simply because the heavy’s guns are better but less accurate in some cases.
Heavies don’t ‘have’ to use the heavy guns, so they can be good at range also, like a sniper which a buttload of health.

so long as customization exists players will create a single play style with no variation in an attempt to kill as many people as possible instead of having fun.
yes, players will do this, but not ALL players. I for instance, would like to focus on becoming a fantastic medic, thus acquiring upgrades that compliment this. Also, classes are not locked, so if you have a optimized killing build for soldier, once you change classes, you can’t use those soldier skills. Yes, I realize some players will primarily (even exclusively) play one specific class, but to act like there will not be players changes classes as needed, and playing as a team is a bit naive.

I just want a light-only gametype, so I don’t have to deal with slow paced gaming. I don’t play a game to watch training wheels kill me.
kind of selfish reasoning, don’t you think? Are you referring to Heavies as training wheels? If so, they won’t kill you if you don’t let them (in other words, play the game better)

A lot of Xbox Live players are going to be Brink regulars. I don’t see why we can’t have more than 3ish options (reg, campaign, and stopwatch) that effectively reach the same end. Just do it, SD.

Those “3ish options” are the same gametypes that ET has - and that game is still going strong 7 years later. You don’t like it, don’t play. The game variants that Brink will offer has already proven to be enough to keep the interest of players.

Consoles need dedicated servers or SD needs to add a light-only gametype, because I don’t like playing AI and friends for 10 days because the multiplayer has a boring game dynamic
then go play MW2 or Halo if Brink is too “boring” for you. I have read your previous posts on here and on the bethesda boards, and one thing that is definite, is that you have a massive hard on for light bodytypes/playstyle. Apparently so much so, that you actually suggest a ‘ligh-only’ game mode. Tell me this, why not a medium or heavy only game mode? Your entire posts reads like, “Brink might have things I don’t like, so let’s get rid of those things, and replace them with more of the things I do like.”


(Tanzverbot) #3

Maybe you should found the Lequis Internet University of Fun. There should be a huge market for this, because all those millions of people who don’t play the game the way you like it must be pretty tired of not having any fun at all. I cannot even begin to imagine how frustrating it must be to spend all that money on hardware and games and then spending hours and hours playing those games without having any fun at all. Those people must feel very stupid for doing all that in their free time by their own choice. You could make millions!


(SebaSOFT) #4

Maybe I’m saying the same as the topic starter, but I’d like to see Xbox360 System link support in Brink


(INF3RN0) #5

[QUOTE=H0RSE;223082]Heavies don’t ‘have’ to use the heavy guns, so they can be good at range also, like a sniper which a buttload of health.
[/QUOTE]

Didn’t I hear someone from SD say that sniper is now limited to lights? The same way heavy damage guns will be limited to heavies. Limiting weapons per class seems to make it more of a reason to want all types available in game modes, but then it brings me back to worrying over locking body types…


(H0RSE) #6

From what I heard, Heavies have access to ALL weapons.

http://www.splashdamage.com/forums/showpost.php?p=204435&postcount=555

limiting heavies to certain guns, goes against the whole weapon philosophy they are trying to have of “the bigger you are, the bigger weapons you can carry.” If I’m big enough to carry an HMG, I can easily hold a sniper rifle or SMG.


(tokamak) #7

Clueless thread.


(INF3RN0) #8

[QUOTE=H0RSE;223153]From what I heard, Heavies have access to ALL weapons.

http://www.splashdamage.com/forums/showpost.php?p=204435&postcount=555

limiting heavies to certain guns, goes against the whole weapon philosophy they are trying to have of “the bigger you are, the bigger weapons you can carry.” If I’m big enough to carry an HMG, I can easily hold a sniper rifle or SMG.[/QUOTE]

I distinctly remember a post by Radho that said they decided to limit the sniper, sometime after that post, as it would be unfair. Just remember how we were first led to believe there would be no sniper rifles at all :wink:.


(Nail) #9

consoles are P2P, if you want a lights only game you’ll have to play on PC with mediums and heavies limited, of course then you’re limited to 2 or 3 guns, but if that’s your cuppa, so be it


(H0RSE) #10

I distinctly remember a post by Radho that said they decided to limit the sniper, sometime after that post, as it would be unfair. Just remember how we were first led to believe there would be no sniper rifles at all .

No, we weren’t led to believe that. We were told that there wasn’t a big emphasis on sniping. That they may have “sniper type weapons” but they won’t operate like like traditional sniper rifles. I have seen and read multiple sources where Rahdo says That as a Heavy, you can use every gun in the game, and if you are correct that they did limit it to lights, then that’s a bit lame.


(INF3RN0) #11

Ah I actually found the post where the snipers were explained. I was indeed wrong that it was locked to lights, but instead was hinted that lights will be more effective with them. The sniper is a “light weapon” not limited to “lights”, which is where my memory cut out :tongue:.

On a side note, I am surprised that you would object to something like a sniper being limited to a light (though I now know that its not), while heavy weapons would be limited to heavies. I think that it is about the same in that sense, but counter balancing with body types like they apparently are planning with the sniper seems like a good plan. Heavies do get more weapon options right? You are probably right about the sniper info, but it is really hard to make sense of anything with all the misinformation in this forum… and I hate that I just contributed to it myself. I deserve a face palm me thinks.


(tokamak) #12

[QUOTE=INF3RN0;223187]Ah I actually found the post where the snipers were explained. I was indeed wrong that it was locked to lights, but instead was hinted that lights will be more effective with them. The sniper is a “light weapon” not limited to “lights”, which is where my memory cut out :tongue:.
[/QUOTE]

Only because they can get to the best places with them.


(INF3RN0) #13

It could mean a number of things, but there were no specifics what so ever in the post. It might even mean that a light with sniper can insta-kill hs an enemy, while it takes 2x as much effort by a heavy (balance HP). Again, we know nada as usual :rolleyes:.

Added the quote

Not really explained :/.


(Aristotle) #14

I agree with pretty much everything that horse said in his post.

Asking the devs to limit things for EVERYBODY just because it is what you personally want is a little ridiculous. Every person has their own personal preferences for games and those things which they find fun about them. What they like you may not, and vice-versa. You will never get to a point where everybody is going to agree on everything. If you like to play as only the “light” class, then go for it, nobody is stopping you. That is where you think you will have the most fun. Others might have more fun playing the medium and heavy classes, so cutting them out of game play could potentially put those players off the game.


(tokamak) #15

No, definitely not. It’s the same thing as how light guys are ‘better’ with melee. It’s only because their speed gives them an edge.

There’s no modifier that a light guy adds to a sniper.


(INF3RN0) #16

[QUOTE=tokamak;223194]No, definitely not. It’s the same thing as how light guys are ‘better’ with melee. It’s only because their speed gives them an edge.

There’s no modifier that a light guy adds to a sniper.[/QUOTE]

Just pointing out that we don’t know how any of it will work (not like I was serious about that last bit, so no need to explain). Last time the sniper issue came up you were assuring everyone that they would not be included at all… just saying :wink:.


(LyndonL) #17

Just to Clarify. They’ve said a number of times that there will be no one shot kill headshots.


(tokamak) #18

That’s just semantics. We’re actually talking about scoped rifles here, they said there won’t be anything like the sniper rifle and railgun from ETQW in Brink.


(Lequis) #19

I don’t mind having 5 pistols and 7 other guns, considering everything that will be revealed in abilities (grenades, turrets, reviving modes, etc) and gun attachments

Do you know why consoles haven’t integrated dedicated servers into the mix yet though? The only console game that might have ever had dedicated servers was Gears of War 1, other than that, you can’t play a game and say I don’t feel like being killed by a grenade launcher today.

I know I usually go over the top on what is cheap, but grenade launchers are primarily meant for getting enemies in buildings long range, when people use them in CQC, it can get overpowered unless it is nerfed so the kill radius is small, but then it doesn’t work in buildings without triggers in certain building types (because even though concrete is an explosive death trap, explosions are simple area damage (they don’t take setting into account)).

My two main problems with heavies is that they have less incentive to move, and even though they will be balanced k/d-wise, they will take more bullets, so you have to spend a bit more time on them, which lengthens fighting sequences, slowing the game down.


(Lequis) #20

Lol. Sarcasm much?

People just get bored of random things. A lot of people probably hate my fighting style, because when games get as fast and realistic, people die from being shot in the back more often.

However, you do have all of those lights who are supposedly going to join this game just so they can be a light and knife people, etc, etc. The forums/polls show that quite a few people actually want to do that. However, other people say that if the enemy team is going to rush into the base like a bunch of retards, then they are going to get the gun with the fastest fire rate and spam it in their direction. I just don’t find it fair that players can’t find a way to play in their own preferred sphere. Plus a light-only gametype would allow snipers to flourish in the game, because they could get a engie buffed 1hit kill if their enemy isn’t over-healed. It isn’t like light only caters to me alone, a ton of people love fast movement and realistic health, this would just be a step in that direction.

Problems I have with Halo: no sprint, long fights

Problems I have with Modern Warfare: few movement incentives.

As people have said before, the main problem with adding a new game mode is adding options on the in-game menus. However, I do admit, unlike other in-game options, light-only would have a larger problem because characters are created out of game, thus a player would have to be restricted entry based on his body type (ie if he isnt light), and even then people might find a way to glitch it.

All I am saying is that MW2 has its TDM, and then its Hardcore TDM, while I don’t want either of those game modes (or any of the others for that matter), I would like a faster paced game type. Brink is going in a different direction than the other ET games supposedly, but I would like a gametype that still has a comparative speed, even if (as others have said) this game isn’t going to be nearly as fast as its predecessors.

This would be like adding hardcore to Brink in a sense, although I don’t really see it that way.