I have so much rage over this topic. Movement + Aim is more skill than Aim (ever try sniping out of a helicopter?). If you don’t believe me, try it, I dare you, you might like it.
What do you think the chances are that SD adds a bloody light only gametype for console, because after MW2, I think a lot of us find it hard to trust human morality. By this I mean shotguns, knifing, explosives/noob tubes, spam, camping, thermal/heartbeat abuse, and spawnkilling. There is no point in beating a dead horse, but the insensitivity to OP tactics in some games is disturbing. Seriously, most people don’t even know what fun is and thus play games for adrenaline rushes, socializing, bragging, trash talking, and k/d (in reverse order rather than advancing). Plus, OP tactics are somehow culturally acceptable, which I find BS. By removing med and heavy (or even only heavy), you first limit the weapons that may be used, and second you give players a fair-health fight. By adding heavies, the only accomplishment I see happening is creating a dynamic where heavy is good up close, and light is good long ranged, simply because the heavy’s guns are better but less accurate in some cases. But in the end, to reach an objective, you will (probably) have to come into close contact, whether through a choke point/death funnel or in the locus of interest, thus camping should be a major concern among a lot of players.
Although I like the idea that players can get different options, we really have a black/white/gray dynamic going on here. Heavy, Med, Light is not much to choose from. Also, customization leads to optimization. No game is fun with 1 character and 1 gun, but that doesn’t mean weapons can’t be randomized. No player should be given the finite ground to pick the weapon he fights with, because players who can feel safe will find no need to move, run, live, fight and die–all virtually: so long as customization exists players will create a single play style with no variation in an attempt to kill as many people as possible instead of having fun. No matter how balanced weapons are, optimization will always exist if a player may choose.
Some people think no-lifing in WoW is boring, to me camping is like wasting precious days (ie full 24 hr intervals) just to troll the enemy team. Even if players don’t camp, there are still other exploitations, even if they are “legitimate.”
Personally, I am not a fan of making rules in games, but most games fail to balance everything.
The only way a game with customization can truly be seen as fair is when it randomizes your character, grenade, abilities, and gun for you. Until then, we are still going to see human corruption in the equation. This is why we can’t have nice things. Not that I want no customization, I just want a light-only gametype, so I don’t have to deal with slow paced gaming. I don’t play a game to watch training wheels kill me.
Consoles need dedicated servers or SD needs to add a light-only gametype, because I don’t like playing AI and friends for 10 days because the multiplayer has a boring game dynamic. A lot of Xbox Live players are going to be Brink regulars. I don’t see why we can’t have more than 3ish options (reg, campaign, and stopwatch) that effectively reach the same end. Just do it, SD.
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