linking SP maps together
code:--------------------------------------------------------------------------------trigger endmap
{
changelevel escape2 persistent
}--------------------------------------------------------------------------------
I gather this is the wolf .ai script code to change a SP level but is there a way to have multiple exits on a map, leading to multiple spawnpoints on the following maps? …in h2, we could target the ‘info_player_starts’ individually, like one might have the targetname ‘1st_spawnpoint’ and another`s targetname could be ‘2nd_spawnpoint’ etc.
also is there an example someone could give me of the minimum code we need to have in an .ai file? and do we need to test these with .script files or can I leave that out for the moment?.. I`ve never used them before and I want to take it one step at a time.
I also intend my maps to be two way so players can go back to an earlier map if they need to… is that possible in wolf?
“respect is earned, not demanded”
undead designs
h2 siege