I’m really starting to enjoy the soldier kit with concussion grenades. The grenades themselves are a lot of fun, but feel a bit limited in use by:
- Hit feedback. This would make it feel much more weighty, and tactical.
- The distorted grenade “smoke” lingers a bit long, making it hard to actually fire on the stunned targets.
- It would be nice if there were two concrete areas of effect, one full-on daze, one partial, perhaps separated by the two hitsounds. I find it a bit hard to plan not knowing how stunned the enemy is, especially with the big distortion cloud.
Thoughts?
