Hello everyone,
I tried to broaden my modding Field-of-View a bit, as it is mostly limited to mapping and textures right now.
In my experience the loadout system is what most players complain about, so I tried to think of a possible alternative way. In my eyes it turned out quite well and I haven’t found something like this when I googled, so here it goes.
Loadout Cards - Generation III
Shape your favourite cards as you proceed through the game.
Primary concerns with current system
• Incredibly hard to get desired cards
• Skins fixed to individual cards
• Sacrifices to RNG gods are mandatory
Concept: Replace „Crafting“ with „Leveling“
• You can level-up cards by actively playing them. Having them in your squad doesn‘t count. (!= merc missions)
• Level-up duration increases exponantially from one level to the other.
• Leveling-up after Bronze should be slooooow! Keep it rare.
• Gold cards can be leveld up to Cobalt, only through actively playing Ranked. Keep it rare!
• Skins can be changed to any unlocked (also special) skins of the same merc.
• Skins are patterns, not colours. Fully coloured skins (e.g. Gold Crown on Bronze) will be adapted (e.g. fully coloured Bronze).
• Skins are merc-specific and limited to only Generation III cards. (Gen I and II remain exclusive)
• Future special event skins need to be unlocked/purchased for each merc individually.
• Augments are categorized into 3 mutually exclusive tiers. (To avoid Rhino with Nitros and Ice Cold)
• Crafting Kits can be purchased to change Augments. ([X] Crafting Kits to change tier 1, [Y] for tier 2,…)
• Weapon Kits can be purchased to change Weapons. ([X] Weapon Kits to change primary, [Y] for secondary,…)
• Kits can be purchased with Fragments, but should be hella expensive (so you can still recycle unwanted cards).
• Kits can not unlock Augment tiers, only change previously unlocked.
• Case drops, Case purchases and Loadout card purchases are still a thing.
Level Progress:
Default: remains unchanged, progress is set to 0 when leveled-up.
Lead: Unlock „Dirt“ skin for this merc and choose one Augment (tier 1).
Iron: Unlock „Galvanized“ skin for this merc and choose one Augment (tier 2).
Bronze: Unlock „Woodland“ skin for this merc and choose one Augment (tier 3).
Silver: Unlock either „Urban“ or „Carbon“ skin for this merc and change Melee weapon.
Gold: Unlock either „Crown“, „Swiss“ or „Bamboo“ skin for this merc and change secondary weapon.
Cobalt: Unlock either „Shard“ or „Fragment“ skin for this merc, change one Augment and change primary Weapon.
All information regarding Augments, Skins, etc is coming from The DB Genome Project, so thank you Djiesse.