I have an idea for an account based progression system. Something to make it feel like you’re progressing not just with cards but as an account in whole.
Similar to popular MOBAs, an Initial spawn stat bonus allotment.
Leveling unlocks more slots for allotment, which you can apply purchased stats that apply only to your initial spawn and each first spawn after an objective capture.
The bonus should be tiny and be varied in these kind of categories (Numbers are examples, I’m not a game designer):
+10 Flat Movement Speed (with max points into)
+5% Movement Speed (with max points into)
+15 Flat Health (with max points into)
+10% Health (with max points into)
+20% Clip Size (with max points into)
+10% Objective Cap Speed (with max points into)
+10% Cooldown Reduction (with max points into)
+15% Healing Effects (with max points into)
+15 Resurrection Health (with max points into)
+10% Experience Gain
Ect.
I say % vs Flat because for instance a flat might be better for a low health merc like aura where as a % health may be better for rhino. Same vice versa for movement speed.
I think the stats only applying to initial and/or objective spawns will create an early game effect where players will more inclined to rely on support and team fights creating a stronger meta game.
Also, give something to purchase and theory craft on between matches.
Ideas, comments, suggestions, support?