Concept: Deployable artillery


(tangoliber) #1

Player deploys a grenade launcher which fires periodically in an arc. Player must position it so that it bombards the desired target area. Then the player can run off and the grenade launcher will continue shell that area.

There is enough time between shots that enemy players can run through target area. However, there is not enough time to plant a bomb or something. If the enemy team really wants to control that area, then they need to destroy the depoyable.


With all of the grenades in the game, I do think we need some kind of ability that can be used to block them, such as a force field. It doesn’t look like Turtles wall is high enough to stop many grenades.


(Szakalot) #2

tbh. between skyhammer, kira and arty I think the explosives-from-the-sky is kind of covered already


(tangoliber) #3

I agree… it is covered. But I think there is still room for nuance, to make team composition more interesting.

This ability would be good at area denial, and keeping a key location clear… but bad at getting kills.

Ideally, it shouldn’t add the number of explosves on the field, because a player is ideally choosing a merc with deployable grenades over a Skyhammer or Arty or something.

Same with medics…Even after we have 4 of them, I think there will still be room for more nuance.

Eventually, I’d like to see new engineer mercs with different kinds of turrets.