Conc white out has been removed


(hoyes) #1

Since yesterdays patch the white out on the conc has been removed and is now a white tinge to the screen. This applies for both enemies and Thunder, which means no more self blinding. I think that Thunder is now fine since his enemies can now fight back against the conc when concussed. So what does everybody else think of this change?

(IDK whether this is a shadow nerf or an actual glitch)


(watsyurdeal) #2

I don’t think he needs to be able to blind people, unless they are inside the radius of the concussion nade when it goes off.


(TheStrangerous) #3

PWEW! Knew the conc effect was storng enough and didn’t need whitening.


(MisterBadmin) #4

Raz asked for a screenshot of this in the discord, with the phrase “assumed bug.”
I’m not saying this is confirmation of it being unintentional, but don’t start celebrating until there’s something official.

My personal opinion:
Thunder was really obnoxious to play against. He is now less so. This is a good thing.


(bontsa) #5

Thing is though I feel it went from obnoxious I-win ability to petty waste of time against anyone who can see a foot long object across a room. With simply a white “hue” now, you see movement on screen and that sure is enough to not only fight back but pretty much keep dinking heads as usual for those with some aiming skills.

Got a couple Thunders against me this morning and I thought I simply managed to get lucky by turning my face away just the right time, saving me from the flash and allowing to return fire so that I stayed alive and even few times won the encounter. And I aim like a toddler that has been given a mouse.

I really wish SD would just fiddle with the effect colour (from blinding white -> vision blocking but not obnoxious grey), duration and dodging consistency rather than intensity of the effect. This seems definitely like a tweak that simply came out wrong.


(hoyes) #6

@bontsa I know what you mean by the conc not being as effective anymore but if you manage to beat a Thunder who concussed you and your not playing Thunder or Rhino then that Thunder does not know how to play. I believe it still shows your crosshair and your hud, which leads me to believe this might be a bug. But if this was intentional, the hud needs to go. But you also have to think that now since you don’t get self blinded anymore it kinda balances things out. Now you don’t have to be as aware of your conc placement in relation to your vision, as there is little disadvantage to a looking at the conc anymore.If people are set on how it is, then fine, but imo they need to give him back the emp if this change is permanent.


(Misterpigs) #7

So now direct impact from nade just makes you move/jump slow… with perfect aim. Back to shit-tier merc for another few months.


(Melinder) #8

Definitely not. It still distorts your screen a small amount. The fact that you can’t move means that any decent Thunder will be hitting triple headshot bursts with the Stark, or chaining headshots with the automatic rifles.


(HamanDinduNuffin) #9

Definitely not. It still distorts your screen a small amount. The fact that you can’t move means that any decent Thunder will be hitting triple headshot bursts with the Stark, or chaining headshots with the automatic rifles.[/quote]

and any decent player can headshot thunder even in the state of blurry-ness
(without the blind).

this shouldnt have happen. if this is what SD response to people complaining about
“m-muh counterplay” this is just cheap fix.


(hoyes) #10

@marvelousTree On the contrary, Thunder is still very good due to the fact that his conc is unavoidable, and that there is still a white tinge to the screen which is at the center and will obscure your vision ever so slightly. The slow is still is powerful, and it now makes sense for Thunder to have a lot of hp, as he is the only merc that is able to get a lot out of the conc by soaking up all the bullets thrown at him whilst players are concussed. But, I do agree it has lost something, and even though self blinding is gone, it still won’t make Thunder as good as fragger, despite the hp difference. Imo Thunder needs the emp back, so he can be more p
offensive. He is an assualt merc after all.


(Eox) #11

[quote=“Jokder;32062”]
(IDK whether this is a shadow nerf or an actual glitch)[/quote]

Did you found any information about that in the most recent patchnotes ? If yes, no problem. If not, you should consider that as a bug.


(HamanDinduNuffin) #12

[quote=“Jokder;201434”]@marvelousTree On the contrary, Thunder is still very good due to the fact that his conc is unavoidable, and that there is still a white tinge to the screen which is at the center and will obscure your vision ever so slightly. The slow is still is powerful, and it now makes sense for Thunder to have a lot of hp, as he is the only merc that is able to get a lot out of the conc by soaking up all the bullets thrown at him whilst players are concussed. But, I do agree it has lost something, and even though self blinding is gone, it still won’t make Thunder as good as fragger, despite the hp difference. Imo Thunder needs the emp back, so he can be more p
offensive. He is an assualt merc after all.[/quote]

thunder weakness is deployables.
when he threw conc and he didnt see the aura station, his killing ability is reduced.
or when he get inside and shot by turrets
or someone place a moine near him when he blinds people.

thunder needs the emp…


(frostyvampire) #13

I feel like this is a stupid nerf. I really hope this wasn’t intended because there was nothing in the patch notes about it
There was no reason to nerf the flash effect at all. It was perfectly balanced.
The thing that needed a nerf was his concussion, NOT the flash. Hopefully it will be reverted back to normal on the 2nd part of summer squash.

Thunder needs EMP back and his concussion should have reduced effect if people look away from the grenade when it goes off (maybe min concussion time will be 1 sec if the grenade goes off behind you and max will be maybe 5 secs if your crosshair is directly on the nade). Flash should stay as it was before the update


(geronimoooo) #14

[quote=“FrostyVampire;201459”]I feel like this is a stupid nerf. I really hope this wasn’t intended because there was nothing in the patch notes about it
There was no reason to nerf the flash effect at all. It was perfectly balanced.
The thing that needed a nerf was his concussion, NOT the flash. Hopefully it will be reverted back to normal on the 2nd part of summer squash.

Thunder needs EMP back and his concussion should have reduced effect if people look away from the grenade when it goes off (maybe min concussion time will be 1 sec if the grenade goes off behind you and max will be maybe 5 secs if your crosshair is directly on the nade). Flash should stay as it was before the update[/quote]

Everyone I usually play with complained against flash effect, not concussion. But their suggestions varied from complete removal to just a cooldown nerf.


(Tanker_Ray) #15

This.

It actually happened this time. I’m good with this.


(Tanker_Ray) #16

[quote=“marvelousTree;201451”][quote=“Jokder;201434”]@marvelousTree On the contrary, Thunder is still very good due to the fact that his conc is unavoidable, and that there is still a white tinge to the screen which is at the center and will obscure your vision ever so slightly. The slow is still is powerful, and it now makes sense for Thunder to have a lot of hp, as he is the only merc that is able to get a lot out of the conc by soaking up all the bullets thrown at him whilst players are concussed. But, I do agree it has lost something, and even though self blinding is gone, it still won’t make Thunder as good as fragger, despite the hp difference. Imo Thunder needs the emp back, so he can be more p
offensive. He is an assualt merc after all.[/quote]

thunder weakness is deployables.
when he threw conc and he didnt see the aura station, his killing ability is reduced.
or when he get inside and shot by turrets
or someone place a moine near him when he blinds people.

thunder needs the emp…[/quote]

It is outside of this thread’s topic,

but Thunder was never good at offensive play even with his EMP before.

It only forced Thunder user himself to Attack in 8 seconds limit(Because you had to finish the situation before the healing station or turret re-activate. Much uncomfortable and vulnerable than Phantom.)

I can’t understand why everyone is focusing Thunder as Offensive Assault.

Of course your own decision is needed nowadays, since conc’s slow is working fine - Whether you decide to go out and shoot fully conced enemy when you sure there isn’t someone to bother you, or just stay and wait.

BUT Thunder is way too slow and huge to expose himself to enemy’s fire lines.

So I do understand when some people called out for his movement speed buff or self-immune to conc before,

But Thunder is Defensive Assault like Rhino. He was NEVER close to Fragger/Nader.

Difference between shooting slowed target, depending 100% on your own primary and clearing up other dudes with explosives + shooting survived but injured target is HUGE difference.

More you are greedy about shooting conced enemies, more you expose yourself to OTHER enemies who will try to protect their team/or just want to shoot you because you showed up by yourself.

Also, experienced player will always turn back to avoid Flash+Slow, the Death combo.

Even you check the Concussed + 20XP on your screen,

You have no idea whether concussed enemy is only flashed or only slowed.

This is the biggest problem of him when you use Thunder offensive.

Based on my 200 hours of playing Thunder + over 22k kills,

Most of them are only slowed.

Skilled Stoker/Fragger always prepares for one-man molotov, or Cooking Pineapple, which kills greedy Thunders most of the time.

Slowed target is vulnerable, yes, but they can still shoot you back, and along with their team mates shooting exposed Thunder,

That’s the time when Thunder users die the most. Even including me sometimes.

Conc is the only CC skill in the game as Thunder’s kill-helping skill.

[b]BUT even he turns off the deployables with EMP, that situation will always repeat unless MK.46 gets strong as fxck to clear up the situation with super high DPS.

Thunder will always under focus fire whenever he expose his giant hitbox.[/b]


(hoyes) #17

@THUNDA I agree conpletely. Whilst I may have only 70 hours and 7000 kills as Thunder, which is outshone by the sheer amount of experience you may have playing him, the decisions you stated, are the ones I have to face when I am playing Thunder, which is quite a lot since the buff. Since the removal of the flash, and you cannot get self blinded properly, it has definitely changed how Thunder is played, since it now does not matter whether they face the “flash” or not, you will get shot up anyway. Now Thunder definitelt needs a buff to the MK46, to make it one of the best weapons in the game, as without the slow, Thunder is weak, so the 15 second CD is there to sort of allieviate the weakness.

Thunders dependance on the conc is like Auras dependance of the healing station, without it, Aura would be ridiculously weak despite the speed, like Thunder, but with his hp. The emp would help a bit though wouldn’'t it? I mean, no bush or proxy (though I do feel sorry for Bush due to turret just being pitiful).

Now onto MK46. I genuinely think this gun may need near perfect accuracy. Or 12 damage, but I feel this would be a bit too powerful on ads.The MK46 should make people as scared as they are when they hear a burst rifle and they are not using one themselves. People should cower at the thought of Thunder entering a room with the MK46.

HERE COMES THUNDER!


(Herr_Hanz) #18

it may just be the fact that i use every merc for offense, even vassili, but i still see thunder as an offensive merc. but the conc nerf has made me have to play very cautious, almost like a phantom, having to keep going for 1v1’s.

the conc nerf also means the EMP is needed. because if a conc an aura on a healing station i lose half of my hp while shooting the healing station before i can even start shooting the aura.

and yes, mk46 needs damage buff. 7 headshot dinks against a sawbonez in close range is way too many.


(hoyes) #19

@Herr_Hanz it is actually 5 head shot dinks against a sawbonez, since the MK46 does 11 damage, so it would be 22 on head shot, 22*5=110. The damage buff wouldn’t actually help many shots to kill on head shot with a lot of mercs, but it would dramatically effect body shots. A buff to it is needed, I’m just unsure whether a damage buff is exactly necessary, or whether it would be considered overkill when paired with the large amount of HP thunder has.

But I do agree the conc is now somewhat lacking on offense, which is really what assaults were meant for, and is why Rhino will probably never be a true assault in a lot of people eyes unless he gets a change to how the mini-gun performs. The emp would give him this offensive power back, hence why SD gave it to him in the first place. Without it, Thunder is extremely ineffective at pushing a line. Also, even if Thunder did get the emp, he would still be worse at pushing when compared to Fragger, as the concs effects are only temporary, whilst the frags in somewhat permanent(well not really, but it gives you much more time to act seeming as the enemy has to re-spawn/ place down their deployables again).

I suppose this change really shows us the reason for Thunders large amount of HP. SD probably had the idea of the conc like this, where you disable your enemies ability to escape/dodge, but still give them a decent shot on you, hence why you have the hp, so you can soak some bullets up without dying.