[quote=“marvelousTree;201451”][quote=“Jokder;201434”]@marvelousTree On the contrary, Thunder is still very good due to the fact that his conc is unavoidable, and that there is still a white tinge to the screen which is at the center and will obscure your vision ever so slightly. The slow is still is powerful, and it now makes sense for Thunder to have a lot of hp, as he is the only merc that is able to get a lot out of the conc by soaking up all the bullets thrown at him whilst players are concussed. But, I do agree it has lost something, and even though self blinding is gone, it still won’t make Thunder as good as fragger, despite the hp difference. Imo Thunder needs the emp back, so he can be more p
offensive. He is an assualt merc after all.[/quote]
thunder weakness is deployables.
when he threw conc and he didnt see the aura station, his killing ability is reduced.
or when he get inside and shot by turrets
or someone place a moine near him when he blinds people.
thunder needs the emp…[/quote]
It is outside of this thread’s topic,
but Thunder was never good at offensive play even with his EMP before.
It only forced Thunder user himself to Attack in 8 seconds limit(Because you had to finish the situation before the healing station or turret re-activate. Much uncomfortable and vulnerable than Phantom.)
I can’t understand why everyone is focusing Thunder as Offensive Assault.
Of course your own decision is needed nowadays, since conc’s slow is working fine - Whether you decide to go out and shoot fully conced enemy when you sure there isn’t someone to bother you, or just stay and wait.
BUT Thunder is way too slow and huge to expose himself to enemy’s fire lines.
So I do understand when some people called out for his movement speed buff or self-immune to conc before,
But Thunder is Defensive Assault like Rhino. He was NEVER close to Fragger/Nader.
Difference between shooting slowed target, depending 100% on your own primary and clearing up other dudes with explosives + shooting survived but injured target is HUGE difference.
More you are greedy about shooting conced enemies, more you expose yourself to OTHER enemies who will try to protect their team/or just want to shoot you because you showed up by yourself.
Also, experienced player will always turn back to avoid Flash+Slow, the Death combo.
Even you check the Concussed + 20XP on your screen,
You have no idea whether concussed enemy is only flashed or only slowed.
This is the biggest problem of him when you use Thunder offensive.
Based on my 200 hours of playing Thunder + over 22k kills,
Most of them are only slowed.
Skilled Stoker/Fragger always prepares for one-man molotov, or Cooking Pineapple, which kills greedy Thunders most of the time.
Slowed target is vulnerable, yes, but they can still shoot you back, and along with their team mates shooting exposed Thunder,
That’s the time when Thunder users die the most. Even including me sometimes.
Conc is the only CC skill in the game as Thunder’s kill-helping skill.
[b]BUT even he turns off the deployables with EMP, that situation will always repeat unless MK.46 gets strong as fxck to clear up the situation with super high DPS.
Thunder will always under focus fire whenever he expose his giant hitbox.[/b]