I kind of finished the surrounding area of my map and was thinking to try it out after saving it and finishing compiling i opened ET typed in /sv_pure 0,/g_gametype 2 and /devmap boxma2 it started loading but it got crashed on awaiting gamestate…0.Can sum1 tell me what might be the problem?
P.S-If it helps then heres the bsp list:
— BSP —
Creating meta surfaces from brush faces
Maximum per-surface vertex count set to 1024
Maximum per-surface index count set to 6144
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
WARNING: Couldn’t find image for shader textures/battery/ocean_base
WARNING: Couldn’t find image for shader textures/battery/terrain_base
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
WARNING: Couldn’t find image for shader textures/mp_goldrush/lmterrain_base
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
WARNING: Couldn’t find image for shader textures/fueldump/terrain_base
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
WARNING: Couldn’t find image for shader textures/goldrush/lmterrain_base
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
WARNING: Couldn’t find image for shader textures/mp_railgun/lmterrain_base
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
WARNING: Couldn’t find image for shader textures/mp_seawall/ocean_base
WARNING: Couldn’t find image for shader textures/mp_seawall/terrain_base
entering scripts/mp_siwa.shader
WARNING: Couldn’t find image for shader textures/mp_siwa/lmterrain_base
entering scripts/mp_wurzburg.shader
WARNING: Couldn’t find image for shader textures/mp_wurzburg/lmterrain2_base
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
WARNING: Couldn’t find image for shader textures/radar/lmterrain2_base
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/druid.shader
Script file scripts/camera.shader was not found
entering scripts/mirror.shader
entering scripts/shark.shader
Script file scripts/lightgrid.shader was not found
Script file scripts/q3map.shader was not found
Script file scripts/SoH-FunJump.shader was not found
entering scripts/tictactoe.shader
1996 shaderInfo
— LoadMapFile —
Loading C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/boxmap2.map
entering C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/boxmap2.map
WARNING: Couldn’t find image for shader textures/et_stalin/asphalt_05
1315 total world brushes
480 detail brushes
0 patches
444 boxbevels
0 edgebevels
7 entities
2986 planes
0 areaportals
Size: -8688, -1956, -512 to 11248, 1460, 1024
— ProcessDecals —
0 decal projectors
— CreateMapFogs —
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
— PatchMapDrawSurfs —
— FaceBSP —
5130 faces
2575 leafs
— MakeTreePortals —
3 tiny portals
0 bad portals
— FilterStructuralBrushesIntoTree —
855 structural brushes
1514 cluster references
— FloodEntities —
1046 flooded leafs
— FillOutside —
1424 solid leafs
105 leafs filled
1046 inside leafs
— CullSides —
1693 hidden faces culled
30 coincident faces culled
— ClipSidesIntoTree —
— FaceBSP —
2494 faces
2176 leafs
— MakeTreePortals —
11 tiny portals
0 bad portals
— FilterStructuralBrushesIntoTree —
855 structural brushes
1627 cluster references
— NumberClusters —
1095 visclusters
2412 visportals
5047 solidfaces
— WritePortalFile —
writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/boxmap2.prt
— FloodAreas —
1 areas
— AddTriangleModels —
— FilterDetailBrushesIntoTree —
460 detail brushes
640 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
— SubdivideFaceSurfaces —
— FixTJunctions —
4803 axial edge lines
1177 non-axial edge lines
0 degenerate edges
2444 verts added for T-junctions
17987 total verts
3465 naturally ordered
175 rotated orders
43 can’t order
0 broken (degenerate) surfaces removed
— ClassifyEntitySurfaces —
— TidyEntitySurfaces —
0 empty or malformed surfaces deleted
— MakeEntityDecals —
(0)
0 decal surfaces
— MakeEntityMetaTriangles —
0…1…2…3…4…5…6…7…8…9… (1)
3683 total meta surfaces
3261 stripped surfaces
422 fanned surfaces
0 patch meta surfaces
18409 meta verts
11465 meta triangles
— TidyEntitySurfaces —
3683 empty or malformed surfaces deleted
— SmoothMetaTriangles —
0…1…2…3…4…5…6…7…8…9… (0)
204 smoothed vertexes
— MergeMetaTriangles —
0…1…2…3…4…5…6…7…8…9…10… (2)
2552 surfaces merged
56374 vertexes merged
— FilterDrawsurfsIntoTree —
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-1 textures/skies/fueldump_clouds (world)
-1 textures/skies/fueldump_clouds (world)
-1 textures/skies/fueldump_clouds (world)
-1 textures/skies/fueldump_clouds (world)
-1 textures/skies/fueldump_clouds (world)
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-1 textures/venice_wall_c1/castle_c17 (world)
-1 textures/venice_wall_c1/castle_c17 (world)
-1 textures/venice_wall_c1/castle_c17 (world)
-1 textures/venice_wall_c1/castle_c17 (world)
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-1 textures/town_floor/floor_d01 (world)
-1 textures/town_floor/floor_d01 (world)
-1 textures/town_floor/floor_d01 (world)
-1 textures/town_floor/floor_d01 (world)
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-1 textures/anzio_new/s_traintruck (world)
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