Compiling


(akrocks) #1

I need help with compiling… i dont know how to do it…please help…


(blushing_bride) #2

well on the top row of stuff in the editor is a drop down menu called BSP
When you’ve made your sealed (from the outside) room etc put all the relevant entities in it and set worldcoordmins/maxs then press BSP and choose the top option META. For miore help i recommend visiting the following sites

http://etmapping.andityler.com/

http://www.devmaplab.com/pages/dev_tuts_1.html

http://mapdesign.ravencommunity.net/index.htm


(akrocks) #3

k… what does ‘map is leaked’ and that red line mean? :eek: :eek2: :eek3:


(blushing_bride) #4

that means that your map is not sealed, as in an entity or detail brush is able to touch the void (or a line can be drawn from an entity/detail brush into the void). The void is everything that is not your map. Its hard to explain. When you load radiant all that space that is empty is like a big void. You must seal everything inside your map using structual brushes. I really recommend that you follow some of the basic tutorials exactly. The easiest way to stop leaks until you become more familier with radiant is to draw out a massive box completly surrounding your map and hollow it out using the hollow button.