compiling to a .pk3 file


(krazy) #1

i made the folders;
scripts
levelshots
maps
souns
textures

I put the .bsp file in the maps
the .arena file in scripts
(the only file i knew where to find was the *.bsp file, are there more?)
and the .jpg file in the levelshots, i used pakscape to make it into a *.pk3 file. I placed the file in baseq3…
but i cannot see the map in the single player view window. WHy?! :???:


(MMFSdjw) #2

My first asumtion would be somthing is wrong with the .arena.
What game is this for?


(krazy) #3

its for quake 3.
i read something else and it says i should have something like:

C:\maps\mymap.bsp
C:\maps\mymap.aas
C:\scripts\mytextures.shader
C:\scripts\mymap.arena
C:\levelshots\mymap.tga
C: extures\mytextures\wall7.tga
C: extures\mytextures\wall5.tga
C: extures\mytextures\wall6b.tga
C: extures\mytextures\wall6c.tga ect…

all i have r bsp and arena


(MMFSdjw) #4

for testing that should be all you need.
the AAS is bot support and shaders & textures you only need if your useing one not from the original game.

make sure your pk3 is in the base folder.


(krazy) #5

i dont know how to create the textures, the .aas and the files like that. i want other ppl to be able to download it and play.


(krazy) #6

:bump:


(UniKorn) #7

Krazy, can you post the contests of your .arena file here?


(krazy) #8

{
map “Fear of Distance”
longname “Fear of Distance”
bots “orbb mynx ranger Xaero”
fraglimit 10
timelimit 30
type “Team Deathmatch”
}


(LordDaimos) #9

map “Fear of Distance”
should be
map “mymap”
or whatever the bspfile name is and
type “Team Deathmatch”
should be
type “team”
then it should work.
Here is a tutorial on arena files if you want more info: http://lorddaimos.railbait.com/?content=tut_arenafiles

/LordDaimos


(krazy) #10

got it fixed. thanks. :drink: