compiling problems


(dime1622) #1

hey, im new to mapping for enemy territory, ive done a lot of work for Call of Duty but i’m tryin this out as well. I finally made a test map, which is simply a skybox w/ a dirt floor, an info_deathmatch_spawn and some brushes so i can test scale. i named the map “test.map”

i dumped in VERY basic worldspawn info:

_color 1 1 1
ambient 50
classname worldspawn

i compiled it using these commands in my batch file:

@rem to use this batch file, drop a .map file on it or run it from a dos window:
@rem > compile <mapname>

@set Q3MAP_PATH=“C:\Program Files\GtkRadiant-ET-1.3\q3map2.exe”
@set ET_PATH=“C:/Program Files/Wolfenstein - Enemy Territory”
@set MAP_PATH=“C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/test.map”
@set GEN_OPTIONS=-fs_basepath C:/Program Files/Wolfenstein - Enemy Territory -game et

@rem
%Q3MAP_PATH% -meta -mv 1024 -mi 6144 %GEN_OPTIONS% -v %MAP_PATH%

@rem
%Q3MAP_PATH% -vis -saveprt %GEN_OPTIONS% %MAP_PATH%

@rem
%Q3MAP_PATH% -light -fast -samples 2 -filter -patchshadows -external -lightmapsize 256 -approx 8 %GEN_OPTIONS% -v %MAP_PATH%

i then load up ET, and type “/set g_gametype 2” in the console, then “/devmap test”

it loads up the map, and goes into the map loading screen, loads the map, then jumps back out and says that it can’t find maps/test.bsp whereas its clearly there. any ideas?


(chavo_one) #2

set:
sv_pure 0

If sv_pure is set to 1, the game only loads assets inside of pk3 files.


(nUllSkillZ) #3

I think you also have to set the mapcoordsmins / mapcoordsmaxs in the worldspawn.
Just look at “Radiant -> Help -> Wolfenstein: Enemy Territory -> ET LevelDesigners Reference -> Command Maps”.

EDIT:
There’s another thread with some similar problem:
New to mapping, limbo problem


(dime1622) #4

thx, ill try these, i hate knowing what im doing really well in one version of radiant and being a complete noob in the next lol, o well i should be fluent in a day or so


(joop sloop) #5

Oh and there’s a newer version of q3map2 and gtkradiant, so you might want to download those…

http://www.qeradiant.com/
http://www.shaderlab.com/