hey, im new to mapping for enemy territory, ive done a lot of work for Call of Duty but i’m tryin this out as well. I finally made a test map, which is simply a skybox w/ a dirt floor, an info_deathmatch_spawn and some brushes so i can test scale. i named the map “test.map”
i dumped in VERY basic worldspawn info:
_color 1 1 1
ambient 50
classname worldspawn
i compiled it using these commands in my batch file:
@rem to use this batch file, drop a .map file on it or run it from a dos window:
@rem > compile <mapname>@set Q3MAP_PATH=“C:\Program Files\GtkRadiant-ET-1.3\q3map2.exe”
@set ET_PATH=“C:/Program Files/Wolfenstein - Enemy Territory”
@set MAP_PATH=“C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/test.map”
@set GEN_OPTIONS=-fs_basepath C:/Program Files/Wolfenstein - Enemy Territory -game et@rem
%Q3MAP_PATH% -meta -mv 1024 -mi 6144 %GEN_OPTIONS% -v %MAP_PATH%@rem
%Q3MAP_PATH% -vis -saveprt %GEN_OPTIONS% %MAP_PATH%@rem
%Q3MAP_PATH% -light -fast -samples 2 -filter -patchshadows -external -lightmapsize 256 -approx 8 %GEN_OPTIONS% -v %MAP_PATH%
i then load up ET, and type “/set g_gametype 2” in the console, then “/devmap test”
it loads up the map, and goes into the map loading screen, loads the map, then jumps back out and says that it can’t find maps/test.bsp whereas its clearly there. any ideas?