I have since a couple of days Problems compiling my map. the compiling process (BSP-meta-vis-light-fast-filter-samples 2) doesn’t give me an error message, it just stops shortly before usually the vis part starts.the poblem started just some days ago and I thought it might be bacause of to large vis size and too many Portals. I thus deleted all Portals and hints but the Problem was not gone, even though the map compiled well before. I also tried the q3map2 directly using a Batch file and also from in game. same result
compiling problem
so the log gives me this error message:
************ ERROR ************
WindingFromDrawSurf failed: MAX_POINTS_ON_WINDING exceeded
anyone Aware of what the Problem is?
Can this thread help?
http://forums.warchest.com/showthread.php/38785-GTKRadiant-1-64-error
I made it. there was a tiny tiny piece of a hint in the void. this apparently led to this strange error message
no idea why but the map compiles sometimes well and sometimes not, even when I compile again without making any changes it works only occasionally.
anyone knows what this means?
************ ERROR ************
CopyLump: odd lump size (1293960534) in lump 17
Problem solved. Tried to compile the goldrush map file and experienced the same problem which told me that the q3map2 file somehow got corrupted. Restored the system to a prior saving point and now everything runs smoothly again. The map is now 99% finished. I needed to add some structural brushes and placed the hints. Is not as beautiful as in the first place but kept the r_speed well at 20,000 max in all areas. Added some fancy battlefield sound effects like helicopter sound with MG fire, a messerschmitt sound with throwing bombs and a responding flak fire with nice target_explosives. I’m optimistic to release the map within the next weeks. Only piece missing are some very cosmetic details where I added the structural brushes.