<font size=“2”>I keep getting this wierd compiling problem that seems to effect textures with alpha channels, more specifically the ‘cobweb’.
It doesn’t effect the alpha textures itself but rather the NoDraw texture applied to the other sides of a brush, they are creating visual ‘leaks’ in my map where I can look out into the void (or see the backside of the maps content) - also if I look out of one of these ‘gaps’ it draws the whole map regardless as to where I am… anybody had this happen or know what’s going on???
I’m gonna try something… brb…
[EDIT - a little later] oh now that’s really wierd. I removed the AiNoSee texture from where it is in the map (on the other side to where the problem occurs) and the visual errors don’t show up?! Another ‘issue’ to add to the list with that particular texture/shader?!</font size=“2”>
<font size=“2”>nothing to add your honour… except… maybe quake3bits?? Is that alright??</font size=“2”>
<font size=-1>[ This Message was edited by: kat on 2002-07-14 03:09 ]</font>
<font size=-1>[ This Message was edited by: kat on 2002-07-14 03:55 ]</font>