+1 and tbh .so should work with old glibs. I don’t like to compile it on old slackware.
If you try to compile it on ubuntu you will need new glib on server.
+1 and tbh .so should work with old glibs. I don’t like to compile it on old slackware.
If you try to compile it on ubuntu you will need new glib on server.
Sorry boys, I’m currently very busy on some websites.
I will update my tutorial later
hello any world
thank you SCARY/paul same file this is necessary mp40/thomson does not
this serious step --on Windows I have coplie MOD
after I made on linux if I can I put video on this page
merci/thankyou
[QUOTE=Paul;195241]
Open src/wolf-vs2k8.sln and do the Build step again.
Now goto the folder /Debug of /Release (Depending on what kind of build you made.
And voila - There are the .dll’s again!
Don’t forget to also include the etpub pk3 (client) and replace your dlls by them, else you have much missing files :)[/QUOTE]
Include the etpub.pk3 (client) in what? Replace my dlls with these in etpub.pk3? A bit confusing/unclear.
Hey! Thanks for the great tutorial, and (VERY) vast vid ^^
After i figured out that the dll + the pk3 with dll’s needed to be in the mod folder, the question why came to me Why exactly do you need to have the dll’s in your mod folder, AND the same dll’s in a pk3??:rolleyes::rolleyes:
Thanks!!!
Would be great if you could explain little bit more exact how to add Thompson and MP40 to both teams.
The way you have showed us doesn’t really work.
I can choose MP40 as Allied and Thompson as Axis, but the fact is that I will still spawn with a Thompson as Allied and MP40 as Axis.
The text says I will spawn with The weapon I choose, but yeah
Help would be great here (:
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[QUOTE=Shownie;227391]Would be great if you could explain little bit more exact how to add Thompson and MP40 to both teams.
The way you have showed us doesn’t really work.
I can choose MP40 as Allied and Thompson as Axis, but the fact is that I will still spawn with a Thompson as Allied and MP40 as Axis.
The text says I will spawn with The weapon I choose, but yeah
Help would be great here (:[/QUOTE]
Bump - having the exact same problem, screenshot links are dead.
In g_client.c you also have to add the weapons to _SetEngineerSpawnWeapons (etc) around line 1300.
no.
but you can look in chaos mod.
(its based on etpub, also copy/paste would be easy)
For Landmines, satchels, dynamite, medpacks, etc, go to G_AddClassSpecificTools in g_client.c (around line 1055 in etpub).
Edit: You can add primary weapons here, too. If you add a panzer to the medic then he will have his smg and a panzerfaust (and they will both be in weaponbank 3). Take a look at the script and see how some weapons are added on conditions, as skill level rewards - it’s not so difficult to f. ex. make an enabling/disabling cvar instead.
For limbo-weapons just repeat the above process for other weapons.
[QUOTE=Bastard;373132]For Landmines, satchels, dynamite, medpacks, etc, gå til G_AddClassSpecificTools i g_client.c (ca. linje 1055 i etpub).
Edit: You can add primary weapons here, too. If you add a panzer to the medic then he will have his smg and a panzerfaust (and they will both be in weaponbank 3). Take a look at the script and see how some weapons are added on conditions, as skill level rewards - it’s not so difficult to f. ex. make an enabling/disabling cvar instead.
For limbo-weapons just repeat the above process for other weapons.[/QUOTE]
You are not by any chance from sweden? :rolleyes: