I have a strange problem.
I have several (5) Models in a .shader file.
Then I compile q3ma2 only uses the first entry for the first model and ignores all other models. Ingame the first model is textured and lightmapped correctly, but the others are grey.
Then i put for example the second shader entry to the top of the list , then this one is textured correct ingame but the other ones not. 
It’s a strange problem. I use the lastest test-13 q3map2.5.5
