I’m making my second map (sniping map) so its very simple, but i got the problem that the compiler got stuck in Tracegrid; goes 1…2…3…4…_ , and stay there for hours. Can somebody help me with that? :x :? :oops:
THNX.
I’m making my second map (sniping map) so its very simple, but i got the problem that the compiler got stuck in Tracegrid; goes 1…2…3…4…_ , and stay there for hours. Can somebody help me with that? :x :? :oops:
THNX.
Indeed, but if it is a middle-sized map which was never optimised, it might take even longer.
k I’ve searched along the forums before ask again, my map is a mid size map isn’t so big. I generally name the map along i create different stuff on it to know my mistakes, the compile use to take me about 45 min the I added lights and started to have this problem, then I erased all the lights I added but the problem persist, now the versions of my map i use to be able to compile with no problems are giving me the same trouble. Any Ideas?
THNX
Hey, you probably have structural brushes every where. Stebbi remembered this link a few days ago. Its about: Detail vs Structural Brushes
You can filter detail brushes off under View/Filter>Details(Ctrl+D) and >Structural(Shift+Ctrl+D)
Basically with detail brushes filtered off, the structural brushes will only be the basic “shell” of the room. Having say, a table that is “structural” will cut into the bsp adding more leafs. in a large room this can add hours to the compile time.
-You can quickly change a selected brush to Detail with either Selection/Make detail(Ctrl+M) and /Make structural(Shift+Ctrl+S)
-Your map must be enclosed by “structural” brushes, otherwise it will “Leak”, but everything else should be detail. Basically. 
nope I already checked that and the compiler doesnt show any error so idk, what i did was finish all the process i had running and put all system resources focused on the cmd windown, reduced the time to the half but better than nothing.(sorry for my english guys)
How about 'caulk’ing? Check it out. 
What did you use command-line compile options?
Did you set _lightmapscale on your worldspawn?
…
There are many ways to reduce time on compiling.
you know I was using this Q3map2build tool but it doesnt create the carpet with the Im_0000… files. Any Ideas?
Btw how come the lightning stage take so long if dont have ligh entities placed on my map?
If your map is giant, with lots of building, even a single light entity (the sun) will have to cast lights and shadows on all the objects.