Compiler got stuck


(meko33) #1

I’m making my second map (sniping map) so its very simple, but i got the problem that the compiler got stuck in Tracegrid; goes 1…2…3…4…_ , and stay there for hours. Can somebody help me with that? :x :? :oops:

THNX.


(89blitz) #2

If the map is HUGE then it will take hours…


(kamikazee) #3

Indeed, but if it is a middle-sized map which was never optimised, it might take even longer.


(meko33) #4

k I’ve searched along the forums before ask again, my map is a mid size map isn’t so big. I generally name the map along i create different stuff on it to know my mistakes, the compile use to take me about 45 min the I added lights and started to have this problem, then I erased all the lights I added but the problem persist, now the versions of my map i use to be able to compile with no problems are giving me the same trouble. Any Ideas?

THNX


(S14Y3R) #5

Hey, you probably have structural brushes every where. Stebbi remembered this link a few days ago. Its about: Detail vs Structural Brushes

You can filter detail brushes off under View/Filter>Details(Ctrl+D) and >Structural(Shift+Ctrl+D)

Basically with detail brushes filtered off, the structural brushes will only be the basic “shell” of the room. Having say, a table that is “structural” will cut into the bsp adding more leafs. in a large room this can add hours to the compile time.

-You can quickly change a selected brush to Detail with either Selection/Make detail(Ctrl+M) and /Make structural(Shift+Ctrl+S)

-Your map must be enclosed by “structural” brushes, otherwise it will “Leak”, but everything else should be detail. Basically. :stuck_out_tongue:


(meko33) #6

nope I already checked that and the compiler doesnt show any error so idk, what i did was finish all the process i had running and put all system resources focused on the cmd windown, reduced the time to the half but better than nothing.(sorry for my english guys)


(kael) #7

How about 'caulk’ing? Check it out. :wink:
What did you use command-line compile options?
Did you set _lightmapscale on your worldspawn?

There are many ways to reduce time on compiling.


(meko33) #8

you know I was using this Q3map2build tool but it doesnt create the carpet with the Im_0000… files. Any Ideas?

Btw how come the lightning stage take so long if dont have ligh entities placed on my map?


(Avoc) #9

If your map is giant, with lots of building, even a single light entity (the sun) will have to cast lights and shadows on all the objects.