compiler error? spiral staircase railing is walkthrough


(MuffinMan) #1

here’s a pic of what i’m talkin about:

the railing is at about one quarter of one circle walk and shoot through, which sucks as you fall off the stairs when you go up or down, i can’t see why, i tried it by using patches (thickend width 4, height 3), bevels, end caps and square cylinders and it’s always the same place where it is screwed. here’s the prefab if needed: http://www.wolf.2io.de/prefabs/muffinman_spiral_staircase.zip

it was compiled with q3map shipped with radiant 1.2.13 and with some newer version of q3map2 (dunno which one now, am at work…) both times the same effect

any ideas on what is causing this? i guess it’s a compiler error as i don’t know any other answer so i posted it in here…


(demoneye) #2

I think I may be suffering from exactly the same problem… I’ve got a patch that doesn’t clip the player, while every other one in the map does!

I tried replacing it with another one, and the problem is still there!

I know it’s not a solution, but just to let you know you’re not alone :slight_smile:

DeMoNeye


(Davros) #3

one side of a patch can clip while the other side doesnt. thats what its like for sof2 anyway. assuming the shader is two-sided, you could try selecting the railings and hit curve>matrix>invert


(ydnar) #4

Is this for RTCW?

If so, is the spiral staircase far away from the origin?

There’s a patch collision bug in RTCW where patches become non-solid when they are outside the old Q3 map bounds (+/- 4096 IIRC).

We fixed it in ET… :slight_smile:

y


(demoneye) #5

Yeah - my problem is in RtCW… I think I’ll just have to do some brush clipping behind the patch.

DeMoNeye


(MuffinMan) #6

well in my case it’s about (don’t know exactly, it’s not exactly 45 angle) 12000 units from origin… the map is big and this is the other end… i’ll do clipping then as well

oh and it’s rtcw, yes


(Axedup) #7

You could just stick some clip brushes under each step & near the railing, this would fix the falling thru problem.

Axedup