here’s a pic of what i’m talkin about:

the railing is at about one quarter of one circle walk and shoot through, which sucks as you fall off the stairs when you go up or down, i can’t see why, i tried it by using patches (thickend width 4, height 3), bevels, end caps and square cylinders and it’s always the same place where it is screwed. here’s the prefab if needed: http://www.wolf.2io.de/prefabs/muffinman_spiral_staircase.zip
it was compiled with q3map shipped with radiant 1.2.13 and with some newer version of q3map2 (dunno which one now, am at work…) both times the same effect
any ideas on what is causing this? i guess it’s a compiler error as i don’t know any other answer so i posted it in here…
