Compilecrash + coordsprob


(Archi) #1

Hey everyone,

I’m kinda new to mapping so I tried to make a box with couple spawnpoints, which I wanted to compile.

While compiling the Q3map2 crashes and continues compiling giving me a map.
Now when trying the map with my et, I cant select a team nor can I get into te limbo.
I heard this had to to with the map coords setted but need some more help pls couse I think I did them right…

Thanks in advance,
Archi


(BackSnip3) #2

Sorry,the attachment is too small :confused:
But if you use Gtk 1.5 then you have a plugin that will set up your coordinates correctly.
But anyway,there is no need to get coordinates to have a working map.That’s strange.Try putting all your brushes in a func group and make one worldspawn with no special key in it.It might solve the problem.
What kind of error do you get?


(Archi) #3

Hey mate,

I got it fixed by installing 1.5.
The q3map2 in 1.4 just crashes, I dunno why, but the same map works fine on 1.5.
Thanks for the reply.

Cheers!