Compile Trouble


(mort-malice) #1

Ok, Ive got a map with terrain(made with easygen) and a skybox. Everything is textured correctly, but when I try to compile radiant just quits to desktop. Does anyone know why this is happening? Any help would be appreciated.

Thanks in advance


(evillair) #2

press “p” to bring up your preferences, then go to +Globals ->Game Settings and turn on “log console to radient.log”

Try to compile then check the log file to see what the error was. This might help the people here help you.


(mort-malice) #3

Ok, here is what radiant.log says after i try to compile:

Started logging to C:/Program Files/GtkRadiant-ET-1.3/radiant.log
Today is: Tue Jul 22 21:52:57 2003
This is GtkRadiant ‘1.3.8-ET’ compiled Jul 8 2003
Offical qeradiant.com build
Wrote XML property file ‘C:/Program Files/GtkRadiant-ET-1.3/global.pref’
Running in network mode, prefs path set to ‘C:/Program Files/GtkRadiant-ET-1.3/’
game name : ‘Woflenstein: Enemy Territory’
game file : ‘et.game’
game path : ‘C:/Program Files/Wolfenstein - Enemy Territory/Radiant-1.3/’
base game : ‘etmain’
engine path : ‘C:/Program Files/Wolfenstein - Enemy Territory//’
engine : ‘ET.exe’
shaderlist : ‘scripts/shaderlist.txt’
caulk shader: ‘textures/common/caulk’
default texture scale: 0.5
single eclass load : No
patches supported : Yes
Reloading global prefs from file
Opened XML property file: ‘C:/Program Files/GtkRadiant-ET-1.3/global.pref’
Opened XML property file: ‘C:/Program Files/GtkRadiant-ET-1.3/et.game/local.pref’
OpenGL not ready - postpone texture compression capability check
OpenGL not ready - postpone ATI bug workaround setup
Attemping to load RC file C:\Program Files\GtkRadiant-ET-1.3\radiantgtkrc
Loading GL library: opengl32.dll …Done.
Processing .xlink file ‘C:/Program Files/GtkRadiant-ET-1.3/global.xlink’
Processing .xlink file ‘C:/Program Files/Wolfenstein - Enemy Territory/Radiant-1.3/game.xlink’
loading synapse XML config file ‘C:/Program Files/Wolfenstein - Enemy Territory/Radiant-1.3/synapse.config’
Synapse Scanning modules path: C:/Program Files/GtkRadiant-ET-1.3/modules/
Found ‘C:/Program Files/GtkRadiant-ET-1.3/modules/entity.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/modules/entity.dll’
Found ‘C:/Program Files/GtkRadiant-ET-1.3/modules/fgd.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/modules/fgd.dll’
Found ‘C:/Program Files/GtkRadiant-ET-1.3/modules/image.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/modules/image.dll’
Dynamic APIs for client ‘image formats module built Jul 8 2003 1.3.8-ET’
api: ‘VFS’ minor: ‘pk3’
Found ‘C:/Program Files/GtkRadiant-ET-1.3/modules/imagehl.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/modules/imagehl.dll’
Found ‘C:/Program Files/GtkRadiant-ET-1.3/modules/mapq3.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/modules/mapq3.dll’
Dynamic APIs for client ‘MAP format module built Jul 8 2003 1.3.8-ET’
api: ‘shaders’ minor: ‘quake3’
Found ‘C:/Program Files/GtkRadiant-ET-1.3/modules/mapxml.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/modules/mapxml.dll’
Dynamic APIs for client ‘XMAP module built Jul 8 2003 1.3.8-ET’
api: ‘shaders’ minor: ‘quake3’
Found ‘C:/Program Files/GtkRadiant-ET-1.3/modules/model.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/modules/model.dll’
Dynamic APIs for client ‘picomodel loader module built Jul 8 2003 1.3.8-ET’
api: ‘shaders’ minor: ‘quake3’
api: ‘VFS’ minor: ‘pk3’
Found ‘C:/Program Files/GtkRadiant-ET-1.3/modules/shaders.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/modules/shaders.dll’
Dynamic APIs for client ‘Q3/Half-Life shaders module built Jul 8 2003 1.3.8-ET’
api: ‘shaders’ minor: ‘quake3’
api: ‘VFS’ minor: ‘pk3’
Found ‘C:/Program Files/GtkRadiant-ET-1.3/modules/spritemodel.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/modules/spritemodel.dll’
Dynamic APIs for client ‘Sprite Model module built Jul 8 2003 1.3.8-ET’
Failed to select synapse client config in ‘Sprite Model module built Jul 8 2003 1.3.8-ET’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/modules/spritemodel.dll’ returned NULL, unloading.
Found ‘C:/Program Files/GtkRadiant-ET-1.3/modules/vfspk3.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/modules/vfspk3.dll’
Found ‘C:/Program Files/GtkRadiant-ET-1.3/modules/vfswad.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/modules/vfswad.dll’
Synapse Scanning modules path: C:/Program Files/GtkRadiant-ET-1.3/plugins/
Found ‘C:/Program Files/GtkRadiant-ET-1.3/plugins/bobtoolz.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/plugins/bobtoolz.dll’
Found ‘C:/Program Files/GtkRadiant-ET-1.3/plugins/camera.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/plugins/camera.dll’
Found ‘C:/Program Files/GtkRadiant-ET-1.3/plugins/gensurf.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/plugins/gensurf.dll’
Found ‘C:/Program Files/GtkRadiant-ET-1.3/plugins/prtview.dll’
Enumerate interfaces on ‘C:/Program Files/GtkRadiant-ET-1.3/plugins/prtview.dll’
Synapse Scanning modules path: C:/Program Files/Wolfenstein - Enemy Territory/Radiant-1.3/modules/
Synapse Scanning modules path: C:/Program Files/Wolfenstein - Enemy Territory/Radiant-1.3/plugins/
Dynamic APIs for client ‘Radiant - synapse core built Jul 8 2003 1.3.8-ET’
api: ‘image’ minor: ‘tga jpg’
api: ‘VFS’ minor: ‘pk3’
api: ‘shaders’ minor: ‘quake3’
api: ‘map’ minor: ‘mapq3’
api: ‘eclass’ minor: ‘def’
CSynapserServer::Resolve adding new client slot ‘Radiant - synapse core built Jul 8 2003 1.3.8-ET’
‘PK3 VFS module built Jul 8 2003 1.3.8-ET’ activated
‘Q3/Half-Life shaders module built Jul 8 2003 1.3.8-ET’ activated
‘picomodel loader module built Jul 8 2003 1.3.8-ET’ activated
‘Entity module built Jul 8 2003 1.3.8-ET’ activated
‘bobToolz module built Jul 8 2003 1.3.8-ET’ activated
‘Camera plugin v1.0 - Arnout van Meer - built Jul 8 2003 1.3.8-ET’ activated
‘GtkGenSurf - built Jul 8 2003 1.3.8-ET’ activated
‘PrtView module built Jul 8 2003 1.3.8-ET’ activated
‘image formats module built Jul 8 2003 1.3.8-ET’ activated
‘XMAP module built Jul 8 2003 1.3.8-ET’ activated
‘Builtin .def module built Jul 8 2003 1.3.8-ET’ activated
‘MAP format module built Jul 8 2003 1.3.8-ET’ activated
Unloading an unused module: ‘WAD VFS module built Jul 8 2003 1.3.8-ET’
FreeLibrary ‘WAD VFS module built Jul 8 2003 1.3.8-ET’
Unloading an unused module: ‘imagehl formats module built Jul 8 2003 1.3.8-ET’
FreeLibrary ‘imagehl formats module built Jul 8 2003 1.3.8-ET’
Unloading an unused module: ‘.fgd eclass module built Jul 8 2003 1.3.8-ET’
FreeLibrary ‘.fgd eclass module built Jul 8 2003 1.3.8-ET’
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon 9100 DDR x86/MMX/3DNow!/SSE
GL_VERSION: 1.3.3561 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_pn_triangles GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_KTX_buffer_region GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGI_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
Checking for extension ‘GL_ARB_texture_compression’…Found
Checking for extension ‘GL_EXT_texture_compression_s3tc’…Found
OpenGL texture compression enabled
ATI bug workaround disabled
Loading project file: “C:/Program Files/Wolfenstein - Enemy Territory//etmain/scripts/default_project.proj”
basepath : C:/Program Files/Wolfenstein - Enemy Territory//etmain/
entitypath : C:/Program Files/Wolfenstein - Enemy Territory/Radiant-1.3/etmain/scripts/et_entities.def
Loaded a template project file
Save project file ‘C:/Program Files/Wolfenstein - Enemy Territory//etmain/scripts/user0.proj’
Setting current project in prefs to “C:/Program Files/Wolfenstein - Enemy Territory//etmain/scripts/user0.proj”
Wrote XML property file ‘C:/Program Files/GtkRadiant-ET-1.3/global.pref’
Wrote XML property file ‘C:/Program Files/GtkRadiant-ET-1.3/et.game/local.pref’
vfs directory: C:/Program Files/Wolfenstein - Enemy Territory//etmain
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/pak0.pk3
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/mp_bin.pk3
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/mapmedia.pk3
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/lights.pk3
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/common.pk3
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/astro-skies.pk3
LOADED: textures/radiant/notex
ScanFile: C:/Program Files/Wolfenstein - Enemy Territory//etmain/scripts/et_entities.def
Searching VFS for files in sprites/. that match entity names…
Searching for sprite for fixed-size entity corona…not found
Searching for sprite for fixed-size entity dlight…not found
Searching for sprite for fixed-size entity func_timer…not found
Searching for sprite for fixed-size entity info_limbo_camera…not found
Searching for sprite for fixed-size entity info_notnull…not found
Searching for sprite for fixed-size entity info_notnull_big…not found
Searching for sprite for fixed-size entity info_null…not found
Searching for sprite for fixed-size entity info_player_deathmatch…not found
Searching for sprite for fixed-size entity info_player_intermission…not found
Searching for sprite for fixed-size entity info_train_spline_control…not found
Searching for sprite for fixed-size entity info_train_spline_main…not found
Searching for sprite for fixed-size entity light…not found
Searching for sprite for fixed-size entity lightJunior…not found
Searching for sprite for fixed-size entity misc_beam…not found
Searching for sprite for fixed-size entity misc_commandmap_marker…not found
Searching for sprite for fixed-size entity misc_gamemodel…not found
Searching for sprite for fixed-size entity misc_mg42…not found
Searching for sprite for fixed-size entity misc_model…not found
Searching for sprite for fixed-size entity misc_vis_dummy…not found
Searching for sprite for fixed-size entity misc_vis_dummy_multiple…not found
Searching for sprite for fixed-size entity path_corner…not found
Searching for sprite for fixed-size entity path_corner_2…not found
Searching for sprite for fixed-size entity props_chair…not found
Searching for sprite for fixed-size entity props_skyportal…not found
Searching for sprite for fixed-size entity script_multiplayer…not found
Searching for sprite for fixed-size entity shooter_grenade…not found
Searching for sprite for fixed-size entity shooter_mortar…not found
Searching for sprite for fixed-size entity shooter_rocket…not found
Searching for sprite for fixed-size entity target_delay…not found
Searching for sprite for fixed-size entity target_effect…not found
Searching for sprite for fixed-size entity target_explosion…not found
Searching for sprite for fixed-size entity target_fog…not found
Searching for sprite for fixed-size entity target_kill…not found
Searching for sprite for fixed-size entity target_push…not found
Searching for sprite for fixed-size entity target_rumble…not found
Searching for sprite for fixed-size entity target_script_trigger…not found
Searching for sprite for fixed-size entity target_smoke…not found
Searching for sprite for fixed-size entity target_speaker…not found
Searching for sprite for fixed-size entity team_CTF_blueflag…not found
Searching for sprite for fixed-size entity team_CTF_bluespawn…not found
Searching for sprite for fixed-size entity team_CTF_redflag…not found
Searching for sprite for fixed-size entity team_CTF_redspawn…not found
Searching for sprite for fixed-size entity team_WOLF_objective…not found
Searching for sprite for fixed-size entity trigger_always…not found
70 entities were scanned
2 entities that already had models/sprites were ignored
24 non-fixed-size entities were ignored
70 entities did not have matching sprite files
0 entities had sprite files and have been attached
Map_New
Parsing shader files from C:/Program Files/Wolfenstein - Enemy Territory//etmain/scripts/shaderlist.txt
Parsing shaderfile scripts/_unsorted.shader
Parsing shaderfile scripts/alpha.shader
Parsing shaderfile scripts/alpha_sd.shader
Parsing shaderfile scripts/assault.shader
Parsing shaderfile scripts/assault_rock.shader
Parsing shaderfile scripts/awf_props.shader
Parsing shaderfile scripts/battery.shader
Parsing shaderfile scripts/battery_wall.shader
Parsing shaderfile scripts/bbmodels_mapobjects.shader
Parsing shaderfile scripts/blimp.shader
Parsing shaderfile scripts/bunker_sd.shader
Parsing shaderfile scripts/castle_door.shader
Parsing shaderfile scripts/castle_floor.shader
Parsing shaderfile scripts/castle_window.shader
Parsing shaderfile scripts/castle_wood.shader
Parsing shaderfile scripts/chat.shader
Parsing shaderfile scripts/chat_window.shader
Parsing shaderfile scripts/chat_wood.shader
Parsing shaderfile scripts/chateau.shader
Parsing shaderfile scripts/common.shader
Parsing shaderfile scripts/decals.shader
Parsing shaderfile scripts/doors.shader
Parsing shaderfile scripts/eerie.shader
Parsing shaderfile scripts/egypt_door_sd.shader
Parsing shaderfile scripts/egypt_floor_sd.shader
Parsing shaderfile scripts/egypt_props_sd.shader
Parsing shaderfile scripts/egypt_rock_sd.shader
Parsing shaderfile scripts/egypt_trim_sd.shader
Parsing shaderfile scripts/egypt_walls_sd.shader
Parsing shaderfile scripts/egypt_windows_sd.shader
Parsing shaderfile scripts/egypt_wood_sd.shader
Parsing shaderfile scripts/factory_sd.shader
Parsing shaderfile scripts/fueldump.shader
Parsing shaderfile scripts/gfx_2d.shader
Parsing shaderfile scripts/gfx_clipboard.shader
Parsing shaderfile scripts/gfx_damage.shader
Parsing shaderfile scripts/gfx_hud.shader
Parsing shaderfile scripts/gfx_limbo.shader
Parsing shaderfile scripts/gfx_misc.shader
Parsing shaderfile scripts/goldrush.shader
Parsing shaderfile scripts/icons.shader
Parsing shaderfile scripts/levelshots.shader
Parsing shaderfile scripts/lights.shader
Parsing shaderfile scripts/liquids.shader
Parsing shaderfile scripts/liquids_sd.shader
Parsing shaderfile scripts/mapfx.shader
Parsing shaderfile scripts/metal_misc.shader
Parsing shaderfile scripts/metals_sd.shader
Parsing shaderfile scripts/miltary_door.shader
Parsing shaderfile scripts/miltary_trim.shader
Parsing shaderfile scripts/miltary_wall.shader
Parsing shaderfile scripts/models_ammo.shader
Parsing shaderfile scripts/models_foliage.shader
Parsing shaderfile scripts/models_furniture.shader
Parsing shaderfile scripts/models_mapobjects.shader
Parsing shaderfile scripts/models_multiplayer.shader
Parsing shaderfile scripts/models_players.shader
Parsing shaderfile scripts/models_shards.shader
Parsing shaderfile scripts/models_weapons2.shader
Parsing shaderfile scripts/mp_goldrush.shader
Parsing shaderfile scripts/mp_guns.shader
Parsing shaderfile scripts/mp_railgun.shader
Parsing shaderfile scripts/mp_rocket.shader
Parsing shaderfile scripts/mp_seawall.shader
Parsing shaderfile scripts/mp_siwa.shader
Parsing shaderfile scripts/mp_wurzburg.shader
Parsing shaderfile scripts/props.shader
Parsing shaderfile scripts/props_sd.shader
Parsing shaderfile scripts/radar.shader
Parsing shaderfile scripts/railgun_props.shader
Parsing shaderfile scripts/railway_sd.shader
Parsing shaderfile scripts/rock.shader
Parsing shaderfile scripts/rubble.shader
Parsing shaderfile scripts/seawall_wall.shader
Parsing shaderfile scripts/sfx.shader
Parsing shaderfile scripts/shadows.shader
Parsing shaderfile scripts/siwa_fx_sd.shader
Parsing shaderfile scripts/siwa_props_sd.shader
Parsing shaderfile scripts/siwa_skyboxes_sd.shader
Parsing shaderfile scripts/skies.shader
Parsing shaderfile scripts/skies_sd.shader
Parsing shaderfile scripts/snow.shader
Parsing shaderfile scripts/snow_sd.shader
Parsing shaderfile scripts/sprites.shader
Parsing shaderfile scripts/stone.shader
Parsing shaderfile scripts/swf.shader
Parsing shaderfile scripts/temperate_sd.shader
Parsing shaderfile scripts/terrain.shader
Parsing shaderfile scripts/textures.shader
Parsing shaderfile scripts/tobruk_wall_sd.shader
Parsing shaderfile scripts/tobruk_windows_sd.shader
Parsing shaderfile scripts/town_props.shader
Parsing shaderfile scripts/town_roof.shader
Parsing shaderfile scripts/town_wall.shader
Parsing shaderfile scripts/town_window.shader
Parsing shaderfile scripts/town_wood.shader
Parsing shaderfile scripts/tree.shader
Parsing shaderfile scripts/ui_assets.shader
Parsing shaderfile scripts/ui_assets2.shader
Parsing shaderfile scripts/villa_sd.shader
Parsing shaderfile scripts/village.shader
Parsing shaderfile scripts/wood.shader
Parsing shaderfile scripts/xlab_door.shader
Parsing shaderfile scripts/xlab_props.shader
Parsing shaderfile scripts/xlab_wall.shader
Warning: OpenGL Error GL_INVALID_VALUE - A numeric argument is out of range.
Looked for a ‘C:/Program Files/Wolfenstein - Enemy Territory/Radiant-1.3/shortcuts.ini’ keyboard shortcuts file, not found
WARNING: keyboard shortcuts init, no menu item found for command: “CenterXYView”
Wrote XML property file ‘C:/Program Files/GtkRadiant-ET-1.3/global.pref’
Wrote XML property file ‘C:/Program Files/GtkRadiant-ET-1.3/et.game/local.pref’
Entering message loop
Radiant - synapse core built Jul 8 2003 1.3.8-ET
Builtin .def module built Jul 8 2003 1.3.8-ET
PrtView module built Jul 8 2003 1.3.8-ET
GtkGenSurf - built Jul 8 2003 1.3.8-ET
Camera plugin v1.0 - Arnout van Meer - built Jul 8 2003 1.3.8-ET
bobToolz module built Jul 8 2003 1.3.8-ET
PK3 VFS module built Jul 8 2003 1.3.8-ET
Q3/Half-Life shaders module built Jul 8 2003 1.3.8-ET
picomodel loader module built Jul 8 2003 1.3.8-ET
XMAP module built Jul 8 2003 1.3.8-ET
MAP format module built Jul 8 2003 1.3.8-ET
image formats module built Jul 8 2003 1.3.8-ET
Entity module built Jul 8 2003 1.3.8-ET
Warning: OpenGL Error GL_INVALID_VALUE - A numeric argument is out of range.
Warning: OpenGL Error GL_INVALID_VALUE - A numeric argument is out of range.
Loading map from C:/Program Files/GtkRadiant-ET-1.3/maps/sewer.map
LOADED: textures/common/caulk
LOADED: textures/common/terrain
— LoadMapFile —
C:/Program Files/GtkRadiant-ET-1.3/maps/sewer.map
2054 brushes
1 entities
0.63 second(s) load time
LOADED: textures/skies/sky_8
LOADED: textures/skies/sky_6
LOADED: textures/radiant/shadernotex
LOADED: textures/skies/topclouds
LOADED: textures/skies/nightsky1
LOADED: textures/skies/fueldump_clouds
LOADED: textures/skies/sky_1
LOADED: textures/skies/sky_2
LOADED: textures/skies/sky_3
LOADED: textures/skies/sky_4
LOADED: textures/skies/sky_5
LOADED: textures/skies/sky_7
LOADED: textures/skies/sky_9
LOADED: textures/skies/sky_10
Loaded 12 shaders and created default shader for 10 orphan textures.
Saving map to C:/Program Files/GtkRadiant-ET-1.3/maps/sewer.map
Map_SaveFile: C:/Program Files/GtkRadiant-ET-1.3/maps/sewer.map
Saved in 0.42 second(s).
Setting up
Listening…
=== running BSP command ===
“C:/Program Files/GtkRadiant-ET-1.3/q3map2” -v -connect 127.0.0.1:39000 -game et -fs_basepath “C:/Program Files/Wolfenstein - Enemy Territory//” -meta -mv 1024 -mi 6144 “C:/Program Files/GtkRadiant-ET-1.3/maps/sewer.map”
Connected.
1 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.5-SD
GtkRadiant - v1.3.8-ET Jul 8 2003 13:02:47
After further consideration, I retract her earlier statement
— InitPaths —
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory///etmain/

— BSP —
Creating meta surfaces from brush faces
Maximum per-surface vertex count set to 1024
Maximum per-surface index count set to 6144
entering scripts/shaderlist.txt
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
WARNING: Couldn’t find image for shader textures/battery/ocean_base
WARNING: Couldn’t find image for shader textures/battery/terrain_base
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
WARNING: Couldn’t find image for shader textures/mp_goldrush/lmterrain_base
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
WARNING: Couldn’t find image for shader textures/fueldump/terrain_base
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
WARNING: Couldn’t find image for shader textures/goldrush/lmterrain_base
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
WARNING: Couldn’t find image for shader textures/mp_railgun/lmterrain_base
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
WARNING: Couldn’t find image for shader textures/mp_seawall/ocean_base
WARNING: Couldn’t find image for shader textures/mp_seawall/terrain_base
entering scripts/mp_siwa.shader
WARNING: Couldn’t find image for shader textures/mp_siwa/lmterrain_base
entering scripts/mp_wurzburg.shader
WARNING: Couldn’t find image for shader textures/mp_wurzburg/lmterrain2_base
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
WARNING: Couldn’t find image for shader textures/radar/lmterrain2_base
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
2026 shaderInfo
— LoadMapFile —
Loading C:/Program Files/GtkRadiant-ET-1.3/maps/sewer.map
entering C:/Program Files/GtkRadiant-ET-1.3/maps/sewer.map
Entity 1 (func_group) has shader index map “alfamapswr.pcx”
************ ERROR ************
LoadPCX: Couldn’t read alfamapswr.pcx


(Thej) #4

Looks like it cant find the pcx for ur terrain.
Are u sure it is in the etmain folder?


(evillair) #5

Your .map file should be in …/etmain/maps/
Your .pcx should be in …/etmain (as thej mentioned)


(mort-malice) #6

I moved the map and the pcx and it worked fine. Thanks alot for all your help.