compile time


(nicknamehere) #1

How much time does a retail enemy territory map would take to compile on 1,2ghz?

Because I’m thinking on making a map consisting of a 9096 x 13144 (maybe 18196) terrain


(Ifurita) #2

Take the goldrush.map file that comes with Radiant and compile it.


(Spitfire.be) #3

How can you compile and what is the best program for compiling.


(kgbdino) #4

when saying compile does everybody mean makiing the file into .bsp?


(Spitfire.be) #5

Could someone tell me in steps what you must do to test your map.


(kgbdino) #6

go here:
http://www.wolfensteinx.com/surface/tutorials.html
or here:
http://www.hummerdesign.com/tutorials/et_start.html
here you can find anything you need about getting the map ready to play


(DWM|Commando) #7

@kgbdino yes, compiling is the process of turnign a .map file into a .bsp that can be used for testing and game purposes.


(Spitfire.be) #8

Do you have to have a script or can you walk around in your map with only the .map file?


(kgbdino) #9

you MUST have a .arena file
you Must insert Mapcoordsmins and Mapcoordsmaxs into the .map file before making a .bsp
http://www.hummerdesign.com/tutorials/et_start.html
this site will tell you how to insert mapcoordsmins and mapcoordsmaxs info

you MUST make the .map fiel into .BSP
making it into bsp:

and to play the map in et use these 3 commands

/sv_pure 0
/g_gametype 2
/devmap [my-map]


(G0-Gerbil) #10

Because I’m thinking on making a map consisting of a 9096 x 13144 (maybe 18196) terrain

Comparing a fictitious map to one of the officials is not a good way to guess compile time.
Indeed there isn’t really any way to do so, unless you’ve already created several maps yourself and you know the relative speed of your CPU and your rough ability at mapping to optimise compilation.

EG many custom maps could in theory take much less time to compile than the official maps (simpler lighting, less detail etc) but on the other hand might take longer (piss poor level design, no decent VIS structure).

Hence why the only way you are able to guess a relative timescale is by comparing to your own work, since it’s the only ‘constant’ you have.
I mean, if I tell you that the latest Helmsdeep takes about an hour to compile (comp probably 2x yours), would that mean much to you? :slight_smile:

If you are intending to do a lot of compiling, I’d recommend you have at lesat 512mb of RAM though, this can help more in a lot of cases than a CPU upgrade (certainly on a cost basis it’s pretty good going). If you have that much RAM or more, maybe a CPU upgrade will help. Either way, don’t expect any but the simplest of maps to compile quickly, especially if you are doing a VIS / LIGHT compile.